ACE3/addons/frag
Neviothr 75f7ed7532
Utilize isNotEqualTo (#7929)
* Utilize isNotEqualTo

* undo changes to some files

* redo some changes, fix based on @Vdauphin 's comment

* fix validator issues

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
..
data/icon Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
functions Utilize isNotEqualTo (#7929) 2021-02-27 11:05:05 -06:00
$PBOPREFIX$ Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
ACE_Settings.hpp Add slider settings (#5920) 2017-12-16 11:51:15 -06:00
CfgAmmo.hpp Frag - Add frag values to R_MRAAWS_HE_F (#7927) 2020-10-03 18:32:21 -05:00
CfgAmmoReflections.hpp Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
CfgEventhandlers.hpp Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
config.cpp Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
README.md Create README.md 2015-01-26 13:46:21 +01:00
script_component.hpp Frag - Cleanup and Performance (#5010) 2017-04-11 10:33:56 -05:00
stringtable.xml Addition to Czech translation (#7319) 2019-12-20 13:38:53 -06:00
XEH_postInit.sqf Switch 2 perm PFEH to everyFrame (#5140) 2017-05-10 11:28:26 -05:00
XEH_preInit.sqf Frag - Cleanup and Performance (#5010) 2017-04-11 10:33:56 -05:00
XEH_PREP.hpp Frag - Cleanup and Performance (#5010) 2017-04-11 10:33:56 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_frag

Shrapnel system for explosives.

Maintainers

The people responsible for merging changes to this component or answering potential questions.