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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
59 lines
2.7 KiB
Plaintext
59 lines
2.7 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: nou, jaynus, PabstMirror
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* Called from the unified fired EH for all.
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* If spall is not enabled (default), then cache and only track those that will actually trigger fragmentation.
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*
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* Arguments:
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* None. Parameters inherited from EFUNC(common,firedEH)
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*
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* Return Value:
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* None
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*
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* Example:
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* [clientFiredBIS-XEH] call ace_frag_fnc_fired
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*
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* Public: No
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*/
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
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TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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private _shouldAdd = GVAR(cacheRoundsTypesToTrack) getVariable _ammo;
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if (isNil "_shouldAdd") then {
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TRACE_1("no cache for round",_ammo);
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//Read configs and test if it would actually cause a frag, using same logic as FUNC(pfhRound)
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private _skip = getNumber (configFile >> "CfgAmmo" >> _ammo >> QGVAR(skip));
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private _explosive = getNumber (configFile >> "CfgAmmo" >> _ammo >> "explosive");
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private _indirectRange = getNumber (configFile >> "CfgAmmo" >> _ammo >> "indirectHitRange");
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private _force = getNumber (configFile >> "CfgAmmo" >> _ammo >> QGVAR(force));
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private _fragPower = getNumber (configFile >> "CfgAmmo" >> _ammo >> "indirecthit") * (sqrt (getNumber (configFile >> "CfgAmmo" >> _ammo >> "indirectHitRange")));
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_shouldAdd = (_skip == 0) && {(_force == 1) || {_explosive > 0.5 && {_indirectRange >= 4.5} && {_fragPower >= 35}}};
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if (GVAR(spallEnabled) && {!_shouldAdd}) then {
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private _caliber = getNumber (configFile >> "CfgAmmo" >> _ammo >> "caliber");
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if !(_caliber >= 2.5 || {(_explosive > 0 && {_indirectRange >= 1})}) exitWith {}; // from check in doSpall: line 34
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TRACE_1("Won't frag, but will spall",_caliber);
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_shouldAdd = true;
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};
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TRACE_6("Setting Cache",_skip,_explosive,_indirectRange,_force,_fragPower,_shouldAdd);
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GVAR(cacheRoundsTypesToTrack) setVariable [_ammo, _shouldAdd];
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};
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if (_shouldAdd) then {
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// firedMan will have nil "_gunner", so just check _unit; for firedVehicle we want to check _gunner
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private _localShooter = if (isNil "_gunner") then {local _unit} else {local _gunner};
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TRACE_4("",_localShooter,_unit,_ammo,_projectile);
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if (!_localShooter) exitWith {};
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if (_weapon == "Put") exitWith {}; // Ignore explosives placed without ace_explosives
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// Skip if less than 0.5 second from last shot
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if ((CBA_missionTime - (_unit getVariable [QGVAR(lastTrack), -1])) < 0.5) exitWith {};
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_unit setVariable [QGVAR(lastTrack), CBA_missionTime];
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[_unit, _ammo, _projectile] call FUNC(addPfhRound);
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};
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