ACE3/addons/weather
2017-11-13 18:50:24 +01:00
..
functions Weather - Major Cleanup (#5710) 2017-11-10 15:44:15 +01:00
UI Show beaufort dots on wind display -for color Blind 2016-01-07 10:34:31 -06:00
$PBOPREFIX$ weather: initial port of ACE2 features. variables names changed to use macros. 2015-01-20 20:18:40 -03:00
ACE_Settings.hpp Sort more settings into categories (#5760) 2017-11-13 18:50:24 +01:00
CfgEventhandlers.hpp disable auto weather - bugging out ACE weather 2016-06-25 20:39:06 +02:00
CfgVehicles.hpp Convert ACE_settings to CBA_settings (#4895) 2017-11-11 20:21:55 +01:00
CfgWorlds.hpp add tanoa wind dir data, add comments 2016-06-12 07:30:38 +02:00
config.cpp only disable auto-weather settings by default, but keep them toggleable 2016-06-25 21:46:24 +02:00
init3DEN.sqf Remove rain, lightnings and wind sync (#5622) 2017-10-17 20:19:30 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscTitles.hpp Privates, Headers, Merge 4 PFEH into one 2016-01-05 01:39:29 -06:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Weather - Major Cleanup (#5710) 2017-11-10 15:44:15 +01:00
XEH_postInit.sqf Weather - Major Cleanup (#5710) 2017-11-10 15:44:15 +01:00
XEH_postServerInit.sqf Weather - Major Cleanup (#5710) 2017-11-10 15:44:15 +01:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Weather - Major Cleanup (#5710) 2017-11-10 15:44:15 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_weather

This module simulates realistic weather effects, according to the geographical location of the map, the date and time. It also ensures that all players experience the same weather effects.

Maintainers

The people responsible for merging changes to this component or answering potential questions.