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76c9e1560d
If spall is not enabled (default) then calculate which ammo types will actually cause a frag event, cache and then only track those.
17 lines
525 B
Plaintext
17 lines
525 B
Plaintext
#include "script_component.hpp"
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if(GVAR(EnableDebugTrace) && !isMultiplayer) then {
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GVAR(traceFrags) = true;
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GVAR(autoTrace) = true;
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};
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if(isServer) then {
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[QGVAR(frag_eh), { _this call FUNC(frago); }] call EFUNC(common,addEventHandler);
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};
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[FUNC(masterPFH), 0, []] call CBA_fnc_addPerFrameHandler;
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//Cache for ammo type configs
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GVAR(cacheRoundsTypesToTrack) = createLocation ["NameVillage", [-10000,-10000,-10000], 0, 0];
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GVAR(cacheRoundsTypesToTrack) setText QGVAR(cacheRoundsTypesToTrack);
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