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903fb89d77
* The higher the overcast value the higher the chance for rain * But you can end up having no rain with an overcast value of 1.0
105 lines
3.9 KiB
Plaintext
105 lines
3.9 KiB
Plaintext
/*
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* Author: ACE2 Team, esteldunedain, ruthberg
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*
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* Updates the wind and rain evolution on the server. Broadcasts the current and next values to the clients
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*
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* Argument:
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* None
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*
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* Return value:
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* None
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*/
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#include "script_component.hpp"
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private ["_overcastMultiplier", "_lastRain", "_rainOverCast", "_transitionTime", "_windDirectionVariance", "_windSpeed", "_windSpeedChange", "_windMaxDiff", "_windMinDiff", "_windDirection", "_windDirectionChange", "_ratioMin", "_ratioMax"];
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_overcastMultiplier = 1 max (2* overcast) min 2; // 0 (@ overcast 0), 2 (@ overcast 1)
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// Rain simulation
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if (GVAR(syncRain) && GVAR(rain_period_count) > GVAR(rain_next_period)) then {
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GVAR(rain_next_period) = ceil((1 + (random 10)) / _overcastMultiplier);
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GVAR(rain_period_count) = 0;
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_lastRain = GVAR(current_rain);
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if (overcast >= 0.7) then {
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_rainOverCast = (overcast - 0.7) / 0.3;
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if (GVAR(current_rain) == 0) then {
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// Initialize rain with a random strength depending on the current overcast value
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GVAR(current_rain) = -0.25 + (random 0.75) + (random 0.5) * _rainOverCast;
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};
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GVAR(current_rain) = GVAR(current_rain) + GVAR(current_rain) * ((_rainOverCast * _overcastMultiplier) / 8) * GVAR(rain_current_range);
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GVAR(current_rain) = 0 max GVAR(current_rain) min 1;
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GVAR(rain_current_range) = -1 + (random 2);
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} else {
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_rainOverCast = 1;
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GVAR(current_rain) = 0;
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};
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_transitionTime = 1 + (_rainOverCast * 5) + (random (_rainOverCast * 20));
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ACE_RAIN_PARAMS = [_lastRain, GVAR(current_rain), _transitionTime];
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TRACE_4("",_lastRain,_rainOverCast,_transitionTime,overcast);
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GVAR(rain_period_start_time) = ACE_time;
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publicVariable "ACE_RAIN_PARAMS";
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};
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// Wind simulation
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if (GVAR(syncWind) && GVAR(wind_period_count) > GVAR(wind_next_period)) then {
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GVAR(wind_next_period) = ceil((2 + (random 5)) / _overcastMultiplier);
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GVAR(wind_period_count) = 0;
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_windDirectionVariance = (90 - (random 180)) * (overcast ^ 2);
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_windDirection = (360 + GVAR(wind_direction_reference) + _windDirectionVariance) % 360;
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_windDirectionChange = _windDirection - GVAR(current_wind_direction);
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if (_windDirectionChange > 180) then {
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_windDirectionChange = _windDirectionChange - 360;
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};
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if (_windDirectionChange < -180) then {
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_windDirectionChange = 360 + _windDirectionChange;
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};
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_windMaxDiff = GVAR(mean_wind_speed) - GVAR(max_wind_speed);
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_windMinDiff = GVAR(min_wind_speed) - GVAR(mean_wind_speed);
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_ratioMax = (random 1) ^ 2;
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_ratioMin = (random 1) ^ 2;
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_windSpeed = GVAR(current_wind_speed);
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_windSpeedChange = 0;
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if ((random 1) < (0.3 max overcast)) then {
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_windSpeed = GVAR(mean_wind_speed) + _windMaxDiff * _ratioMax + _windMinDiff * _ratioMin;
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_windSpeedChange = _windSpeed - GVAR(current_wind_speed);
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};
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_transitionTime = GVAR(wind_next_period) * GVAR(serverUpdateInterval);
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TRACE_5("dirCur/dirNew/spdCur/spdNew/period",GVAR(current_wind_direction),_windDirection,GVAR(current_wind_speed),_windSpeed,_transitionTime);
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ACE_WIND_PARAMS = [GVAR(current_wind_direction),
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_windDirectionChange,
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GVAR(current_wind_speed),
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_windSpeedChange,
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_transitionTime];
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GVAR(current_wind_direction) = _windDirection;
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GVAR(current_wind_speed) = _windSpeed;
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GVAR(wind_period_start_time) = ACE_time;
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publicVariable "ACE_WIND_PARAMS";
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};
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if (GVAR(syncMisc)) then {
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ACE_MISC_PARAMS = [lightnings, rainbow, fogParams, GVAR(temperatureShift), GVAR(badWeatherShift), GVAR(humidityShift)];
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publicVariable "ACE_MISC_PARAMS";
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};
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GVAR(rain_period_count) = GVAR(rain_period_count) + 1;
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GVAR(wind_period_count) = GVAR(wind_period_count) + 1; |