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39 lines
942 B
Plaintext
39 lines
942 B
Plaintext
/**
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* fn_resetAllDefaults_f.sqf
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* @Descr: reset all variables that have been defined
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* @Author: Glowbal
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*
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* @Arguments: []
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* @Return:
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* @PublicAPI: false
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*/
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#include "script_component.hpp"
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private ["_unit","_oldUnit","_sets"];
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_unit = _this select 0;
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_unit setvariable [QGVAR(isDead),nil,true];
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_unit setvariable ["ACE_isUnconscious", nil, true];
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if (isPlayer _unit) then {
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[true] call FUNC(setVolume_f);
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[false] call FUNC(disableKeyInput_f);
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[false] call EFUNC(GUI,effectBlackOut);
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[player, -1] call FUNC(limitSpeed);
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if !(isnil QGVAR(DISABLE_USER_INPUT_COLLECTION_F)) then {
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// clear all disable user input
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{
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[_X, false] call FUNC(disableUserInput_f);
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}foreach GVAR(DISABLE_USER_INPUT_COLLECTION_F);
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};
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};
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{
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if (!(_x select 4)) then {
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_unit setvariable [(_x select 0),nil,_x select 3];
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};
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}foreach ([_unit] call FUNC(getAllDefinedSetVariables));
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[[_unit],"resetToDefaults"] call FUNC(raiseScriptedEvent_f); |