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https://github.com/acemod/ACE3.git
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106 lines
3.6 KiB
Plaintext
106 lines
3.6 KiB
Plaintext
/*
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* Author: Garth 'L-H' de Wet
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* Approves placement of the explosive, releases the placement object for it
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* to settle in a location suitable for the explosive to be created.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ACE_Explosives_fnc_place_Approve;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if (GVAR(pfeh_running)) then {
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[QGVAR(Placement),"OnEachFrame"] call CALLSTACK(BIS_fnc_removeStackedEventHandler);
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GVAR(pfeh_running) = false;
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};
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private ["_mag", "_setup", "_player"];
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_setup = GVAR(Setup);
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GVAR(Setup) = objNull;
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[GVAR(placer), "ACE_Explosives", false] call EFUNC(Common,setForceWalkStatus);
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GVAR(placer) = objNull;
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_player = ACE_player;
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[_player, "DefaultAction", _player getVariable [QGVAR(Place), -1]] call EFUNC(Common,removeActionEventHandler);
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[_player, "MenuBack", _player getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler);
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call EFUNC(interaction,hideMouseHint);
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if ((_setup getVariable [QGVAR(Class), ""]) == "") exitWith {
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deleteVehicle _setup;
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};
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_dir = (getDir _setup);
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if (_dir > 180) then {
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_dir = _dir - 180;
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} else {
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_dir = 180 + _dir;
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};
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_setup setVariable [QGVAR(Direction), _dir];
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_player setVariable [QGVAR(PlantingExplosive), true];
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_setup addEventHandler ["EpeContactStart", {
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if (!((_this select 0) getVariable [QGVAR(Handled), false])) then {
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private ["_player", "_pos", "_attachTo"];
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_player = ACE_player;
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_player setVariable [QGVAR(PlantingExplosive), false];
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_pos = getPosATL (_this select 0);
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(_this select 0) enableSimulationGlobal false;
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if (surfaceIsWater _pos) then {
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_pos = getPosASL (_this select 0);
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(_this select 0) setPosASL _pos;
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}else{
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(_this select 0) setPosATL _pos;
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};
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(_this select 0) setVariable [QGVAR(Handled), true];
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_attachTo = objNull;
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if (!isNull (_this select 1) && {(_this select 1) isKindOf "AllVehicles"}) then {
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_attachTo = (_this select 1);
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};
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[(_this select 0),_attachTo, _pos] spawn { // TODO: Change to scheduled delay execution
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private ["_mag", "_setup", "_dir", "_player"];
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_setup = _this select 0;
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_player = ACE_player;
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_mag = _setup getVariable [QGVAR(Class), ""];
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_dir = _setup getVariable [QGVAR(Direction), 0];
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sleep getNumber(ConfigFile >> "CfgMagazines" >> _mag >> "ACE_DelayTime");
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_explosive = [_player, _this select 2, _dir, _mag, _setup getVariable QGVAR(Trigger),
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[_setup getVariable QGVAR(Timer)], isNull (_this select 1)] call FUNC(placeExplosive);
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deleteVehicle _setup;
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if (!isNull(_explosive)) then {
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_player RemoveMagazine _mag;
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if (!isNull (_this select 1)) then {
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_explosive attachTo [(_this select 1)];
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_dir = _dir - (getDir (_this select 1));
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[[_explosive, _dir, 0], QFUNC(setPosition)] call EFUNC(common,execRemoteFnc);
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};
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};
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};
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};
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}];
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_setup enableSimulationGlobal true;
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_player playActionNow "MedicOther";
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[_setup] spawn { // TODO: Change to scheduled delay execution
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private ["_setup", "_player"];
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_setup = _this select 0;
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_player = ACE_player;
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sleep 5;
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_player setVariable [QGVAR(PlantingExplosive), false];
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if (!isNull _setup) then {
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private ["_mag", "_dir", "_delayTime"];
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_mag = _setup getVariable [QGVAR(Class), ""];
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_dir = _setup getVariable [QGVAR(Direction), 0];
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_delayTime = (getNumber(ConfigFile >> "CfgMagazines" >> _mag >> "ACE_DelayTime")) - 5;
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if (_delayTime > 0) then {
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sleep _delayTime;
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};
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if (!isNull _setup) then {
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[_player, GetPosATL _setup, _dir, _mag, _setup getVariable QGVAR(Trigger),
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[_setup getVariable QGVAR(Timer)], true] call FUNC(placeExplosive);
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deleteVehicle _setup;
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_player RemoveMagazine _mag;
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};
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};
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};
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