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110 lines
4.3 KiB
Plaintext
110 lines
4.3 KiB
Plaintext
/*
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* Author: Glowbal
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* Handles full heal of a patient.
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*
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* Arguments:
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* 0: The medic <OBJECT>
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* 1: The patient <OBJECT>
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*
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* Return Value:
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* Succesful treatment started <BOOL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_caller", "_target"];
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if (!alive _target) exitWith {};
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private _fullHealLocation = EGVAR(medical,fullHealLocation_PAK);
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private _partialHeal = _fullHealLocation > 0; // Full heal not everywhere
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if (_partialHeal) then {
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private _medFacility = ([_caller] call EFUNC(medical,isInMedicalFacility)) || {[_target] call EFUNC(medical,isInMedicalFacility)};
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private _medVeh = ([_caller] call EFUNC(medical,isInMedicalVehicle)) || {[_target] call EFUNC(medical,isInMedicalVehicle)};
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switch (_fullHealLocation) do {
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case 1: { _partialHeal = !_medFacility; };
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case 2: { _partialHeal = !_medVeh; };
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case 3: { _partialHeal = !_medFacility && {!_medVeh}; };
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};
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};
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if (_partialHeal) then {
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private _partialHealCounter = _target getVariable [QGVAR(partialHealCounter), 0];
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_partialHealCounter = _partialHealCounter + 1;
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_target setVariable [QGVAR(partialHealCounter), _partialHealCounter, true];
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private _effectiveness = (0 max EGVAR(medical,fieldEffectiveness_PAK) min 1) ^ _partialHealCounter;
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private _persistentDamage = 1 - _effectiveness;
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private _bodyPartDamage = _target getVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0]];
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_bodyPartDamage = _bodyPartDamage apply {
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(_x min _persistentDamage)
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};
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_target setVariable [QEGVAR(medical,bodyPartDamage), _bodyPartDamage, true];
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if ((_bodyPartDamage select 4) < 0.3 && {(_bodyPartDamage select 5) < 0.3}) then {
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[_unit, false] call EFUNC(medical_engine,setLimping);
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};
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// wounds and injuries
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_target setVariable [QEGVAR(medical,openWounds), [], true];
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_target setVariable [QEGVAR(medical,bandagedWounds), [], true];
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_target setVariable [QEGVAR(medical,stitchedWounds), [], true];
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} else {
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_target setVariable [QEGVAR(medical,pain), 0, true];
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_target setVariable [QEGVAR(medical,bloodVolume), DEFAULT_BLOOD_VOLUME, true];
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// tourniquets
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_target setVariable [QEGVAR(medical,tourniquets), [0,0,0,0,0,0], true];
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// wounds and injuries
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_target setVariable [QEGVAR(medical,openWounds), [], true];
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_target setVariable [QEGVAR(medical,bandagedWounds), [], true];
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_target setVariable [QEGVAR(medical,stitchedWounds), [], true];
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// vitals
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_target setVariable [QEGVAR(medical,heartRate), 80, true];
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_target setVariable [QEGVAR(medical,heartRateAdjustments), [], true];
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_target setVariable [QEGVAR(medical,bloodPressure), [80, 120], true];
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_target setVariable [QEGVAR(medical,peripheralResistance), 100, true];
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_target setVariable [QGVAR(peripheralResistanceAdjustments), [], true];
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// IVs
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_target setVariable [QEGVAR(medical,ivBags), nil, true];
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// damage storage
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_target setVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0], true];
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#ifdef DEBUG_TESTRESULTS
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_target setVariable [QEGVAR(medical,bodyPartStatus), [0,0,0,0,0,0], true];
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#endif
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// generic medical admin
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_target setVariable [QEGVAR(medical,inCardiacArrest), false, true];
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_target setVariable [QEGVAR(medical,isUnconscious), false, true];
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_target setVariable [QEGVAR(medical,hasLostBlood), 0, true];
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_target setVariable [QEGVAR(medical,isBleeding), false, true];
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_target setVariable [QEGVAR(medical,hasPain), false, true];
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_target setVariable [QEGVAR(medical,painSuppress), 0, true];
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_target setVariable [QGVAR(painSuppressAdjustments), [], true];
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_target setVariable [QGVAR(partialHealCounter), 0, true];
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// medication
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private _allUsedMedication = _target getVariable [QEGVAR(medical,allUsedMedication), []];
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{
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_target setVariable [_x select 0, nil];
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} forEach _allUsedMedication;
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[_unit, false] call EFUNC(medical_engine,setLimping);
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};
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// Resetting damage
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_target setDamage 0;
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[QEGVAR(medical,FullHeal), _target] call CBA_fnc_localEvent;
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[_target, "activity", ELSTRING(medical,Activity_fullHeal), [[_caller, false, true] call EFUNC(common,getName)]] call FUNC(addToLog);
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[_target, "activity_view", ELSTRING(medical,Activity_fullHeal), [[_caller, false, true] call EFUNC(common,getName)]] call FUNC(addToLog); // TODO expand message
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