ACE3/addons/laser
SilentSpike 108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
..
functions Replace ACE event system calls with CBA counterparts 2016-05-22 16:47:39 +01:00
$PBOPREFIX$ PBOPREFIX fixes. 2015-01-11 17:28:39 -08:00
CfgEventhandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
CfgWeapons.hpp Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
config.cpp Begin laserdesignator UI changes. 2015-04-12 16:52:10 -07:00
initKeybinds.sqf default laser code down keybind fix 2015-07-30 22:37:08 +02:00
README.md Documentation pass 3 2015-05-17 21:01:17 +02:00
RscInGameUI.hpp Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
XEH_post_init.sqf Replace ACE event system calls with CBA counterparts 2016-05-22 16:47:39 +01:00
XEH_pre_init.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_laser

Contains various functions necessary for the realistic portrayal of laser mechanics in other components.

Maintainers

The people responsible for merging changes to this component or answering potential questions.