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51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
/*
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* Author: Jonpas
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* Check if misc repair action can be done, called from callbackSuccess.
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*
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* Arguments:
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* 0: Unit that does the repairing <OBJECT>
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* 1: Vehicle to repair <OBJECT>
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* 2: Selected hitpoint <STRING>
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*
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* Return Value:
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* Can Misc Repair <BOOL>
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*
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* Example:
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* [unit, vehicle, "hitpoint", "classname"] call ace_repair_fnc_canMiscRepair
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_hitpointGroupConfig", "_hitpointGroup", "_postRepairDamage", "_return"];
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params ["_caller", "_target", "_hitPoint"];
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// Get hitpoint groups if available
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_hitpointGroupConfig = configFile >> "CfgVehicles" >> typeOf _target >> QGVAR(hitpointGroup);
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_hitpointGroup = [];
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if (isArray _hitpointGroupConfig) then {
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// Loop through hitpoint groups
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{
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// Exit using found hitpoint group if this hitpoint is leader of any
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if (_x select 0 == _hitPoint) exitWith {
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_hitpointGroup = _x select 1;
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};
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} forEach (getArray _hitpointGroupConfig);
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};
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// Add current hitpoint to the group
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_hitpointGroup pushBack _hitPoint;
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// Get post repair damage
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_postRepairDamage = [_caller] call FUNC(getPostRepairDamage);
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// Return true if damage can be repaired on any hitpoint in the group, else false
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_return = false;
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{
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if ((_target getHitPointDamage _x) > _postRepairDamage) exitWith {
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_return = true;
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};
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} forEach _hitpointGroup;
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_return
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