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Added support for multiple groups, Fixed check group damage returning true even if hitpoint not in a group
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@ -287,7 +287,7 @@ class CfgVehicles {
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class Helicopter_Base_H;
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class Heli_Transport_04_base_F: Helicopter_Base_H {
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GVAR(hitpointGroup[]) = {"Glass_1_hitpoint", "Glass_2_hitpoint", "Glass_3_hitpoint", "Glass_4_hitpoint", "Glass_5_hitpoint", "Glass_6_hitpoint", "Glass_7_hitpoint", "Glass_8_hitpoint", "Glass_9_hitpoint", "Glass_10_hitpoint", "Glass_11_hitpoint", "Glass_12_hitpoint", "Glass_13_hitpoint", "Glass_14_hitpoint", "Glass_15_hitpoint", "Glass_16_hitpoint", "Glass_17_hitpoint", "Glass_18_hitpoint", "Glass_19_hitpoint", "Glass_20_hitpoint"};
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GVAR(hitpointGroups[]) = { {"HitEngine", {"HitEngine1", "HitEngine2"}}, {"Glass_1_hitpoint", {"Glass_2_hitpoint", "Glass_3_hitpoint", "Glass_4_hitpoint", "Glass_5_hitpoint", "Glass_6_hitpoint", "Glass_7_hitpoint", "Glass_8_hitpoint", "Glass_9_hitpoint", "Glass_10_hitpoint", "Glass_11_hitpoint", "Glass_12_hitpoint", "Glass_13_hitpoint", "Glass_14_hitpoint", "Glass_15_hitpoint", "Glass_16_hitpoint", "Glass_17_hitpoint", "Glass_18_hitpoint", "Glass_19_hitpoint", "Glass_20_hitpoint"}} };
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};
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class O_Heli_Transport_04_repair_F: Heli_Transport_04_base_F {
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GVAR(canRepair) = 1;
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@ -308,7 +308,7 @@ class CfgVehicles {
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class Car_F;
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class Offroad_01_base_F: Car_F {
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GVAR(hitpointGroup[]) = {"HitGlass1", "HitGlass2"};
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GVAR(hitpointGroups[]) = { {"HitGlass1", {"HitGlass2"}} };
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};
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class Offroad_01_repair_base_F: Offroad_01_base_F {
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GVAR(canRepair) = 1;
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@ -316,7 +316,7 @@ class CfgVehicles {
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};
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class MRAP_01_base_F: Car_F {
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GVAR(hitpointGroup[]) = {"HitGlass1", "HitGlass2", "HitGlass3", "HitGlass4", "HitGlass5", "HitGlass6"};
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GVAR(hitpointGroups[]) = { {"HitGlass1", {"HitGlass2", "HitGlass3", "HitGlass4", "HitGlass5", "HitGlass6"}} };
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};
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class B_Truck_01_mover_F;
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@ -75,11 +75,27 @@ _wheelHitPointSelections = _wheelHitPointsWithSelections select 1;
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[_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass);
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} else {
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private "_hitpointGroup";
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// Exit if the hitpoint is in group and not main group hitpoint (which gets added as group repair action)
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_hitpointGroup = configFile >> "CfgVehicles" >> _type >> QGVAR(hitpointGroup);
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_hitpointGroup = if (isArray _hitpointGroup) then {getArray _hitpointGroup} else {[]};
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if (count _hitpointGroup > 0 && {_x in _hitpointGroup} && {_x != _hitpointGroup select 0}) exitWith {};
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private ["_hitpointGroupConfig", "_inHitpointSubGroup", "_currentHitpoint"];
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// Get hitpoint groups if available
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_hitpointGroupConfig = configFile >> "CfgVehicles" >> _type >> QGVAR(hitpointGroups);
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_inHitpointSubGroup = false;
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if (isArray _hitpointGroupConfig) then {
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// Loop through hitpoint groups
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_currentHitpoint = _x;
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{
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// Loop through sub-group
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{
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// Current hitpoint is in a sub-group, set it so
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if (_x == _currentHitpoint) exitWith {
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_inHitpointSubGroup = true;
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};
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} forEach (_x select 1);
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} forEach (getArray _hitpointGroupConfig);
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};
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// Exit if current hitpoint is not a group leader (only they get actions)
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if (_inHitpointSubGroup) exitWith {};
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// exit if the hitpoint is virtual
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if (isText (configFile >> "CfgVehicles" >> _type >> "HitPoints" >> _x >> "depends")) exitWith {};
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@ -17,19 +17,29 @@
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*/
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#include "script_component.hpp"
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private ["_hitpointGroup", "_postRepairDamage", "_return"];
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private ["_hitpointGroupConfig", "_hitpointGroup", "_postRepairDamage", "_return"];
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params ["_caller", "_target", "_hitPoint"];
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// Check hitpoint group
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_hitpointGroup = configFile >> "CfgVehicles" >> typeOf _target >> QGVAR(hitpointGroup);
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_hitpointGroup = if (isArray _hitpointGroup) then {getArray _hitpointGroup} else {[]};
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if !(_hitPoint in _hitpointGroup) then {
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_hitpointGroup pushBack _hitPoint;
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// Get hitpoint groups if available
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_hitpointGroupConfig = configFile >> "CfgVehicles" >> typeOf _target >> QGVAR(hitpointGroup);
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_hitpointGroup = [];
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if (isArray _hitpointGroupConfig) then {
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// Loop through hitpoint groups
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{
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// Exit using found hitpoint group if this hitpoint is leader of any
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if (_x select 0 == _hitPoint) exitWith {
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_hitpointGroup = _x select 1;
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};
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} forEach (getArray _hitpointGroupConfig);
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};
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// Add current hitpoint to the group
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_hitpointGroup pushBack _hitPoint;
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// Get post repair damage
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_postRepairDamage = [_caller] call FUNC(getPostRepairDamage);
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// Return true if damage can be repaired on any hitpoint in the group, else false
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_return = false;
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{
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if ((_target getHitPointDamage _x) > _postRepairDamage) exitWith {
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@ -31,19 +31,27 @@ _hitPointDamage = _hitPointDamage max ([_unit] call FUNC(getPostRepairDamage));
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// raise event to set the new hitpoint damage
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["setVehicleHitPointDamage", _vehicle, [_vehicle, _hitPoint, _hitPointDamage]] call EFUNC(common,targetEvent);
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// Repair the rest in the group (no specific damage, main hitpoint is enough)
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_hitpointGroup = configFile >> "CfgVehicles" >> typeOf _vehicle >> QGVAR(hitpointGroup);
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_hitpointGroup = if (isArray _hitpointGroup) then {getArray _hitpointGroup} else {[]};
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if (count _hitpointGroup > 0) then {
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([_vehicle] call EFUNC(common,getHitPointsWithSelections)) params ["_hitpoints"];
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_hitpointGroup deleteAt 0; // Remove main group hitpoint
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// Get hitpoint groups if available
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_hitpointGroupConfig = configFile >> "CfgVehicles" >> typeOf _vehicle >> QGVAR(hitpointGroup);
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_hitpointGroup = [];
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if (isArray _hitpointGroupConfig) then {
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// Loop through hitpoint groups
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{
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if (_x in _hitpoints) then {
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_vehicle setHitPointDamage [_x, 0];
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} else {
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diag_log text format ["[ACE] ERROR: Invalid hitpoint %1 in hitpointGroup of %2", _x, _vehicle];
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// Exit using found hitpoint group if this hitpoint is leader of any
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if (_x select 0 == _hitPoint) exitWith {
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([_vehicle] call EFUNC(common,getHitPointsWithSelections)) params ["_hitpoints"];
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// Loop through the found group
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{
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// If hitpoint is valid set damage to 0, else print RPT error
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if (_x in _hitpoints) then {
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["setVehicleHitPointDamage", _vehicle, [_vehicle, _x, 0]] call EFUNC(common,targetEvent);
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} else {
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diag_log text format ["[ACE] ERROR: Invalid hitpoint %1 in hitpointGroups of %2", _x, _vehicle];
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};
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} forEach (_x select 1);
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};
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} forEach _hitpointGroup;
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} forEach (getArray _hitpointGroupConfig);
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};
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// display text message if enabled
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