ACE3/addons/goggles
SilentSpike 397d77e5b5 Remove special goggles treatment of vehicle units
The condition to disable the overlay for gunners introduces more problems (and inconsistencies for that matter) than it was worth. Vehicle gunners using camera based weapons should probably consider not wearing a pair of glasses/goggles before doing so.
2015-08-31 15:25:40 +01:00
..
anim Moved goggles to addons folder and renamed all occurances of AGM to ACE. 2015-01-18 21:43:51 +02:00
functions Remove special goggles treatment of vehicle units 2015-08-31 15:25:40 +01:00
textures Moved goggles to addons folder and renamed all occurances of AGM to ACE. 2015-01-18 21:43:51 +02:00
$PBOPREFIX$ Converted Goggles to use ACE/CBA macros. 2015-01-18 23:50:45 +02:00
ACE_Settings.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
CfgEventHandlers.hpp Converted Goggles to use ACE/CBA macros. 2015-01-18 23:50:45 +02:00
config.cpp #1899 - Remove AV_ESS_blk config 2015-07-25 14:32:24 -05:00
define.hpp Converted Goggles to use ACE/CBA macros. 2015-01-18 23:50:45 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscTitles.hpp Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
script_component.hpp Glasses conditions are local to each unit. No longer global scope on each client. 2015-01-19 01:38:54 +02:00
stringtable.xml Remove tabler comments. 2015-04-26 21:05:41 +02:00
XEH_postInit.sqf Merge branch 'master' into macroSTR 2015-05-30 19:54:32 +02:00
XEH_preInit.sqf Updated headers of the goggles to be as required. 2015-02-02 11:04:53 +02:00

ace_goggles

Adds various effects to different kinds of goggles and ambient effects like dirt thrown up by explosions.

Maintainers

The people responsible for merging changes to this component or answering potential questions.