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Overpressure Framework |
Explains how to set-up launchers and cannons with backblast and overpressure areas with the ACE3 overpressure system. |
framework |
5 |
wiki |
ace |
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1. Config Values
1.1 Launchers
class CfgWeapons {
class MyLauncher {
ace_overpressure_angle = 60; // Cone in which the damage is applied (in degrees from the back end of the launcher)
ace_overpressure_range = 15; // Range in meters in which the damage is applied
ace_overpressure_damage = 0.7; // Damage multiplier
};
};
1.2 Cannons
class CfgWeapons {
class MyBananaCannon {
ace_overpressure_angle = 90; // Cone in which the damage is applied (in degrees from the muzzle of the cannon)
ace_overpressure_range = 50; // Range in meters in which the damage is applied
ace_overpressure_damage = 0.85; // Damage multiplier
};
};
- You can note that the angle range and damage values are higher, that's because this is a cannon and the backblast area is bigger.
2. Events
2.1 Listenable
Event Name |
Description |
Passed Parameter(s) |
Locality |
ace_overpressure |
Overpressure damage inflicted |
[_firer, _posASL, _direction, _weapon, _magazine, _ammo] |
Target |