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Arma3_Epoch/ACE3
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mirror of https://github.com/acemod/ACE3.git synced 2024-08-30 18:23:18 +00:00
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79d087e784b5afc98f16058e601d57476c7ad0ad
ACE3/addons/scopes/functions
History
ulteq 79d087e784 Reset scope adjustments when either the weapon or the scope change.
2016-11-15 23:11:22 +01:00
..
fnc_adjustScope.sqf
Cleanup - partly merged #4658
2016-11-15 23:11:22 +01:00
fnc_adjustZero.sqf
Cleanup - partly merged #4658
2016-11-15 23:11:22 +01:00
fnc_applyScopeAdjustment.sqf
Cleanup - partly merged #4658
2016-11-15 23:11:22 +01:00
fnc_calculateZeroAngleCorrection.sqf
Moved all zero angle calculations into the advanced_ballistics.dll
2016-11-15 23:11:22 +01:00
fnc_canAdjustZero.sqf
Cleanup - partly merged #4658
2016-11-15 23:11:22 +01:00
fnc_firedEH.sqf
Added new ace_scopes module setting 'correctZeroing' (default on)
2016-11-15 23:11:22 +01:00
fnc_getCurrentZeroRange.sqf
Allow using adjustment turrets on weapons with integrated scopes
2016-11-15 23:11:22 +01:00
fnc_getOptics.sqf
Minor optimizations using private, params, and isEqualType (#4323)
2016-09-04 16:44:22 +02:00
fnc_initModuleSettings.sqf
Added new ace_scopes module setting 'correctZeroing' (default on)
2016-11-15 23:11:22 +01:00
fnc_inventoryCheck.sqf
Reset scope adjustments when either the weapon or the scope change.
2016-11-15 23:11:22 +01:00
fnc_showZeroing.sqf
Cleanup - partly merged #4658
2016-11-15 23:11:22 +01:00
script_component.hpp
cbafyied scopes
2015-01-16 13:15:14 +01:00
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