ACE3/addons/captives/functions/fnc_canSurrender.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Checks the conditions for being able switch surrender states
*
* Arguments:
* 0: caller (player) <OBJECT>
* 1: New Surrender State to test <BOOL>
*
* Return Value:
* The return value <BOOL>
*
* Example:
* [Jean, true] call ACE_captives_fnc_canSurrender;
*
* Public: No
*/
params ["_unit", "_newSurrenderState"];
private _returnValue = if (_newSurrenderState) then {
//no weapon equiped AND not currently surrendering and
GVAR(allowSurrender) && {(currentWeapon _unit) == ""} && {!(_unit getVariable [QGVAR(isSurrendering), false])}
} else {
//is Surrendering
(_unit getVariable [QGVAR(isSurrendering), false])
};
_returnValue