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742626ff1a
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
88 lines
3.0 KiB
Plaintext
88 lines
3.0 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: commy2, johnb43, drofseh
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* Start reloading a launcher, reload started by the unit who has the missile.
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*
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* Arguments:
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* 0: Unit executing the reload <OBJECT>
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* 1: Unit equipped with the launcher <OBJECT>
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* 2: Launcher name <STRING>
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* 3: Missile name <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, cursorTarget, "launch_RPG32_F", "RPG32_F"] call ace_reloadlaunchers_fnc_load
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*
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* Public: No
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*/
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params ["_unit", "_target", "_weapon", "_magazine"];
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TRACE_4("params",_unit,_target,_weapon,_magazine);
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private _config = configFile >> "CfgWeapons" >> _weapon >> QGVAR(buddyReloadTime);
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private _reloadTime = if (isNumber _config) then {
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getNumber _config
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} else {
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getNumber (configFile >> "CfgWeapons" >> _weapon >> "magazineReloadTime") min 2.5
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};
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// Play animation
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[_unit] call EFUNC(common,goKneeling);
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// Notify unit that is being reloaded that reload has been started
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[QGVAR(reloadStarted), [_unit, _target], _target] call CBA_fnc_targetEvent;
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// Show progress bar
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private _onSuccess = {
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(_this select 0) params ["_unit", "_target", "_weapon", "_magazine"];
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// Check if the unit has any of the same magazines and calculate max ammo
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private _maxAmmo = 0;
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{
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_maxAmmo = _maxAmmo max (_x select 1);
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} forEach (magazinesAmmo _unit select {(_x select 0) == _magazine});
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// Check if the launcher can still be loaded; If possible, then try to remove magazine
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if !(_maxAmmo > 0 && {[_unit, _target, _weapon, _magazine] call FUNC(canLoad)} && {[_unit, _magazine, _maxAmmo] call EFUNC(common,removeSpecificMagazine)}) exitWith {
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// Notify unit that was being reloaded that reload has been stopped
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[QGVAR(reloadAborted), [_unit, _target], _target] call CBA_fnc_targetEvent;
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// Notify reloading unit about failure
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if (GVAR(displayStatusText)) then {
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[LSTRING(LauncherNotLoaded)] call EFUNC(common,displayTextStructured);
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};
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};
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// Reload target's launcher
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[QGVAR(reloadLauncher), [_unit, _target, _weapon, _magazine, _maxAmmo], _target] call CBA_fnc_targetEvent;
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// Notify reloading unit about success
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if (GVAR(displayStatusText)) then {
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[LSTRING(LauncherLoaded)] call EFUNC(common,displayTextStructured);
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};
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};
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private _onFailure = {
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(_this select 0) params ["_unit", "_target"];
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// Notify unit that was being reloaded that reload has been stopped
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[QGVAR(reloadAborted), [_unit, _target], _target] call CBA_fnc_targetEvent;
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// Notify reloading unit about failure
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if (GVAR(displayStatusText)) then {
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[LSTRING(LauncherNotLoaded)] call EFUNC(common,displayTextStructured);
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};
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};
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private _condition = {
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(_this select 0) params ["_unit", "_target"];
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(_this select 0) call FUNC(canLoad) && {_unit distance _target < 4}
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};
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[_reloadTime, [_unit, _target, _weapon, _magazine], _onSuccess, _onFailure, LLSTRING(LoadingLauncher), _condition, ["isNotInside", "isNotSwimming"]] call EFUNC(common,progressBar);
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