ACE3/addons/csw/stringtable.xml
Brandon Danyluk 7b13a75305 RHS CSW compatability (#7082)
* Initial Commit

* Got rid of unneeded translation values

* Updated Strings

* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.

* Fixed locality issues. Added timers to relavent functions.

* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot

* Fixed bug regarding localized strings. Created new tripod model

* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag

* Removed ability to disassemble weapons via the addAction. Added  ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs

* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.

* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.

* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day

* Added icons to each relavent item

* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons

* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.

* Added documentation

* Added order to doc

* Explained why things are the way they are

* Remove temp files

* Removed redundant files

* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.

* 100% newlines at end of file

* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki

* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine

* Tabs->Spaces

* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities

* Lazy Evaluations and macros to describe how things work.

* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu

* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Revert changes to fortify.md

* Updated UI Icon to Crew Served Ammo branch UI

* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution

* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon

* Re-added ammo loading time

* Tabs->Spaces

* Newline at end of files

* Removed replaced functions

* Remove redundant strings. Move ammo handling to appropiate section

* Tabs->Spaces

* Update wiki

* Updated to fix crash with default weapons and disable CSW ability on default static weapons

* Added editor attributes to enable/disable CSW at edit time

* Change how ammo is removed from the CSW. Uses math instead of iteration

* Fix bug where assembled weapon did not get rid of default actions

* Added support for multiple types of ammo in one CSW

* Add tracer magazines for .50 cal

* Fix bug where you could load ammo even if the gun couldnt take any more

* Disable debug and enable compile cache

* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation

* Removed check if CSW is full to unload ammo

* Fix bug where items would spawn underneath other items on wepaon dismount

* Change some things

* Configure base statics, improve returnAmmo

* Add mortar baseplate

* Remove explicit inheritance

* Fix bug where unloading ammo would duplicate it if you had room in your person.

* Tab->Space

* Player couldnt pickup tripod due to legacy code

* Fix GMG_01_base_F inheritce

* Port of ACE 2 tripod + ACE 2 CSW Bag

* Move ACE 2 Data to APL folder

* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents

* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180

* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW

* Added ability to toggle ammo handling when weaponAssembly is disabled.

* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"

* Fix Shadow RPT Spam

* Update wiki

* Change order of setDir and setPos

* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference

* Actually check for the carryWeaponClassname in the deployWeapon check

* Ai Compatiblity

* Add stringtable entries

* Formatting fixes

* Stringtables for settings, fix setMagazineTurretAmmo

* inherit ammo for mags, reorder stringtable

displays correct ammo and descriptionShort

* don't require ace_javelin

* Tweaks, cleanup, localzation, ace_reload changes

change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs

* delete moved dev func

* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline

* cleanup/proxyWeapon/mk6 compat

* RHS compatability

* Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names.

* Change from M224 Mortar Bag -> Mk6 Mortar bag

* Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated

* oh no tabs

* remove some more evil tabs

* fix changes lost in merge

* fix bad merge pt2

* Fix UBC
2019-07-04 17:56:49 -05:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="CSW">
<Key ID="STR_ACE_CSW_displayName">
<English>Crew Served Weapons</English>
</Key>
<Key ID="STR_ACE_CSW_PlaceTripod_displayName">
<English>Place Tripod</English>
</Key>
<Key ID="STR_ACE_CSW_DisassembleCSW_displayName">
<English>Disassemble</English>
<Czech>Rozložit</Czech>
<French>Démonter</French>
<German>%1 demontieren</German>
<Italian>Disassemblare</Italian>
<Polish>Złóż</Polish>
<Portuguese>Desmontar</Portuguese>
<Russian>Разобрать</Russian>
<Spanish>Desmonta</Spanish>
</Key>
<Key ID="STR_ACE_CSW_GetIn_displayName">
<English>Get In</English>
<Czech>Nastup</Czech>
<French>Embarquer</French>
<German>Einsteigen</German>
<Italian>A bordo</Italian>
<Polish>Wsiadać</Polish>
<Portuguese>Entrar</Portuguese>
<Russian>Войти</Russian>
<Spanish>Entrar</Spanish>
</Key>
<Key ID="STR_ACE_CSW_loadX">
<English>Load %1</English>
<German>Lade %1</German>
<Spanish>Load %1</Spanish>
<Czech>Nabít %1</Czech>
<French>Load %1</French>
<Polish>Załaduj %1</Polish>
<Italian>Load %1</Italian>
<Russian>Загрузить %1</Russian>
<Hungarian>Load %1</Hungarian>
</Key>
<Key ID="STR_ACE_CSW_unloadX">
<English>Unload %1</English>
<German>Entlade %1</German>
<Spanish>Unload %1</Spanish>
<Czech>Vytáhnout zásobník z %1</Czech>
<French>Unload %1</French>
<Polish>Rozładuj %1</Polish>
<Italian>Unload %1</Italian>
<Russian>Разгрузить %1</Russian>
<Hungarian>Unload %1</Hungarian>
</Key>
<Key ID="STR_ACE_CSW_actionLink">
<English>Link %1</English>
</Key>
<Key ID="STR_ACE_CSW_defaultAssemblyMode_displayName">
<English>Advanced assembly</English>
</Key>
<Key ID="STR_ACE_CSW_defaultAssemblyMode_description">
<English>Use ace for Assemble/Disassemble of supported static weapons. Loaded ammo is reduced to a single magazine.</English>
</Key>
<Key ID="STR_ACE_CSW_handleExtraMagazines_displayName">
<English>Save extra ammo</English>
</Key>
<Key ID="STR_ACE_CSW_handleExtraMagazines_description">
<English>Store extra magazines next to static weapon</English>
</Key>
<Key ID="STR_ACE_CSW_ammoHandling_displayName">
<English>Ammo handling</English>
</Key>
<Key ID="STR_ACE_CSW_ammoHandling_description">
<English>Allow loading and unloading magazines</English>
</Key>
<Key ID="STR_ACE_CSW_aiReloading_displayName">
<English>AI Reloading</English>
</Key>
<Key ID="STR_ACE_CSW_aiReloading_description">
<English>AI will attempt to reload static weapons with available ammo</English>
</Key>
<Key ID="STR_ACE_CSW_progressBarTimeCoefficent_displayName">
<English>Interaction Time Coefficent</English>
</Key>
<Key ID="STR_ACE_CSW_progressBarTimeCoefficent_description">
<English>Scales time required to assemble and reload static weapons</English>
</Key>
<Key ID="STR_ACE_CSW_Pickup_displayName">
<English>Pickup Tripod</English>
</Key>
<Key ID="STR_ACE_CSW_Move_displayName">
<English>Move Tripod</English>
</Key>
<Key ID="STR_ACE_CSW_MountWeapon_displayName">
<English>Mount Weapon</English>
</Key>
<Key ID="STR_ACE_CSW_DisassembleCSW_progressBar">
<English>Disassembling Gun...</English>
</Key>
<Key ID="STR_ACE_CSW_AssembleCSW_progressBar">
<English>Assembling Gun...</English>
</Key>
<Key ID="STR_ACE_CSW_LoadingAmmo_progressBar">
<English>Loading Ammo...</English>
</Key>
<Key ID="STR_ACE_CSW_UnloadingAmmo_progressBar">
<English>Unloading Ammo...</English>
</Key>
<Key ID="STR_ACE_CSW_PickupTripod_progressBar">
<English>Picking Up Tripod...</English>
</Key>
<Key ID="STR_ACE_CSW_PlaceTripod_progressBar">
<English>Placing Tripod...</English>
</Key>
<Key ID="STR_ACE_CSW_eden_enableCSW">
<English>Enable CSW</English>
</Key>
<Key ID="STR_ACE_CSW_eden_enableCSW_tooltip">
<English>Enables Crew Served ability on this weapon</English>
</Key>
<Key ID="STR_ACE_CSW_genericDescription">
<English>Used to reload crew served weapons</English>
</Key>
<Key ID="STR_ACE_CSW_StaticATWeapon_displayName">
<English>[CSW] Mini-Spike Launcher (AT)</English>
</Key>
<Key ID="STR_ACE_CSW_StaticAAWeapon_displayName">
<English>[CSW] Mini-Spike Launcher (AA)</English>
</Key>
<Key ID="STR_ACE_CSW_StaticHMGWeapon_displayName">
<English>[CSW] XM312</English>
</Key>
<Key ID="STR_ACE_CSW_StaticAutoHMGWeapon_displayName">
<English>[CSW] XM312A</English>
</Key>
<Key ID="STR_ACE_CSW_StaticHMGTallWeapon_displayName">
<English>[CSW] XM312 (High)</English>
</Key>
<Key ID="STR_ACE_CSW_StaticGMGWeapon_displayName">
<English>[CSW] XM307</English>
</Key>
<Key ID="STR_ACE_CSW_StaticAutoGMGWeapon_displayName">
<English>[CSW] XM307A</English>
</Key>
<Key ID="STR_ACE_CSW_StaticGMGTallWeapon_displayName">
<English>[CSW] XM307 (High)</English>
</Key>
<Key ID="STR_ACE_CSW_StaticATBag_displayName">
<English>[CSW] Static Mini-Spike Launcher (AT)</English>
</Key>
<Key ID="STR_ACE_CSW_StaticAABag_displayName">
<English>[CSW] Static Mini-Spike Launcher (AA)</English>
</Key>
<Key ID="STR_ACE_CSW_StaticHMGBag_displayName">
<English>[CSW] Static XM312 Gun</English>
</Key>
<Key ID="STR_ACE_CSW_StaticAutoHMGBag_displayName">
<English>[CSW] Static XM312 Gun (Autonomous)</English>
</Key>
<Key ID="STR_ACE_CSW_StaticHMGTallBag_displayName">
<English>[CSW] Static XM312 Gun (High)</English>
</Key>
<Key ID="STR_ACE_CSW_StaticGMGBag_displayName">
<English>[CSW] Static XM307 Gun</English>
</Key>
<Key ID="STR_ACE_CSW_StaticAutoGMGBag_displayName">
<English>[CSW] Static XM307 Gun (Autonomous)</English>
</Key>
<Key ID="STR_ACE_CSW_StaticGMGTallBag_displayName">
<English>[CSW] Static XM307 Gun (High)</English>
</Key>
<Key ID="STR_ACE_CSW_HMGStatic_displayName">
<English>[CSW] HMG Static</English>
</Key>
<Key ID="STR_ACE_CSW_GMGStatic_displayName">
<English>[CSW] GMG Static</English>
</Key>
<Key ID="STR_ACE_CSW_ATStatic_displayName">
<English>[CSW] AT Static</English>
</Key>
<Key ID="STR_ACE_CSW_AAStatic_displayName">
<English>[CSW] AA Static</English>
</Key>
<Key ID="STR_ACE_CSW_127x108_displayName">
<English>[CSW] 12.7x108mm HMG Belt</English>
</Key>
<Key ID="STR_ACE_CSW_127x99_displayName">
<English>[CSW] 12.7x99mm HMG Belt</English>
</Key>
<Key ID="STR_ACE_CSW_127x99_red_displayName">
<English>[CSW] 12.7x99mm Tracer HMG Belt (Red)</English>
</Key>
<Key ID="STR_ACE_CSW_127x99_green_displayName">
<English>[CSW] 12.7x99mm Tracer HMG Belt (Green)</English>
</Key>
<Key ID="STR_ACE_CSW_127x99_yellow_displayName">
<English>[CSW] 12.7x99mm Tracer HMG Belt (Yellow)</English>
</Key>
<Key ID="STR_ACE_CSW_GMGBelt_displayName">
<English>[CSW] 20mm Grenade GMG Belt</English>
</Key>
<Key ID="STR_ACE_CSW_mag_127x108">
<English>[CSW] 12.7 x 108 mm Ammo Belt</English>
</Key>
<Key ID="STR_ACE_CSW_m3Tripod_displayName">
<English>M3 Tripod</English>
</Key>
<Key ID="STR_ACE_CSW_kordTripodFolded_displayName">
<English>[CSW] 6P57 Deployable Tripod</English>
</Key>
<Key ID="STR_ACE_CSW_kordTripodFoldedLow_displayName">
<English>[CSW] 6P57 Deployable Tripod (Low)</English>
</Key>
<Key ID="STR_ACE_CSW_m220TripodFolded_displayName">
<English>[CSW] M220 Deployable Tripod</English>
</Key>
<Key ID="STR_ACE_CSW_spg9TripodFolded_displayName">
<English>[CSW] SPG-9 Deployable Tripod</English>
</Key>
<Key ID="STR_ACE_CSW_sag30TripodFolded_displayName">
<English>[CSW] SAG-30 Deployable Tripod</English>
</Key>
<Key ID="STR_ACE_CSW_kordTripod_displayName">
<English>6P57 Tripod</English>
</Key>
<Key ID="STR_ACE_CSW_sag30Tripod_displayName">
<English>SAG-30 Tripod</English>
</Key>
<Key ID="STR_ACE_CSW_m220Tripod_displayName">
<English>M220 Tripod</English>
</Key>
<Key ID="STR_ACE_CSW_spg9Tripod_displayName">
<English>SPG-9 Tripod</English>
</Key>
<Key ID="STR_ACE_CSW_m3TripodFolded_displayName">
<English>[CSW] M3 Deployable Tripod</English>
</Key>
<Key ID="STR_ACE_CSW_m3TripodLowFolded_displayName">
<English>[CSW] M3 Deployable Tripod (Low)</English>
</Key>
<Key ID="STR_ACE_CSW_m224MortarBaseplate_displayName">
<English>[CSW] M224 Mortar Baseplate</English>
</Key>
<Key ID="STR_ACE_CSW_m224MortarBag_displayName">
<English>[CSW] Mk6 Mortar Tube</English>
</Key>
</Package>
</Project>