ACE3/optionals/compat_rhs_afrf3/CfgVehicles.hpp
Brandon Danyluk 7b13a75305 RHS CSW compatability (#7082)
* Initial Commit

* Got rid of unneeded translation values

* Updated Strings

* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.

* Fixed locality issues. Added timers to relavent functions.

* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot

* Fixed bug regarding localized strings. Created new tripod model

* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag

* Removed ability to disassemble weapons via the addAction. Added  ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs

* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.

* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.

* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day

* Added icons to each relavent item

* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons

* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.

* Added documentation

* Added order to doc

* Explained why things are the way they are

* Remove temp files

* Removed redundant files

* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.

* 100% newlines at end of file

* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki

* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine

* Tabs->Spaces

* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities

* Lazy Evaluations and macros to describe how things work.

* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu

* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Revert changes to fortify.md

* Updated UI Icon to Crew Served Ammo branch UI

* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution

* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon

* Re-added ammo loading time

* Tabs->Spaces

* Newline at end of files

* Removed replaced functions

* Remove redundant strings. Move ammo handling to appropiate section

* Tabs->Spaces

* Update wiki

* Updated to fix crash with default weapons and disable CSW ability on default static weapons

* Added editor attributes to enable/disable CSW at edit time

* Change how ammo is removed from the CSW. Uses math instead of iteration

* Fix bug where assembled weapon did not get rid of default actions

* Added support for multiple types of ammo in one CSW

* Add tracer magazines for .50 cal

* Fix bug where you could load ammo even if the gun couldnt take any more

* Disable debug and enable compile cache

* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation

* Removed check if CSW is full to unload ammo

* Fix bug where items would spawn underneath other items on wepaon dismount

* Change some things

* Configure base statics, improve returnAmmo

* Add mortar baseplate

* Remove explicit inheritance

* Fix bug where unloading ammo would duplicate it if you had room in your person.

* Tab->Space

* Player couldnt pickup tripod due to legacy code

* Fix GMG_01_base_F inheritce

* Port of ACE 2 tripod + ACE 2 CSW Bag

* Move ACE 2 Data to APL folder

* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents

* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180

* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW

* Added ability to toggle ammo handling when weaponAssembly is disabled.

* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"

* Fix Shadow RPT Spam

* Update wiki

* Change order of setDir and setPos

* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference

* Actually check for the carryWeaponClassname in the deployWeapon check

* Ai Compatiblity

* Add stringtable entries

* Formatting fixes

* Stringtables for settings, fix setMagazineTurretAmmo

* inherit ammo for mags, reorder stringtable

displays correct ammo and descriptionShort

* don't require ace_javelin

* Tweaks, cleanup, localzation, ace_reload changes

change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs

* delete moved dev func

* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline

* cleanup/proxyWeapon/mk6 compat

* RHS compatability

* Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names.

* Change from M224 Mortar Bag -> Mk6 Mortar bag

* Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated

* oh no tabs

* remove some more evil tabs

* fix changes lost in merge

* fix bad merge pt2

* Fix UBC
2019-07-04 17:56:49 -05:00

356 lines
11 KiB
C++

class CfgVehicles {
class LandVehicle;
class Tank: LandVehicle {
class NewTurret;
};
class Tank_F: Tank {
class Turrets {
class MainTurret: NewTurret {
class Turrets {
class CommanderOptics;
};
};
};
};
class Car: LandVehicle {
class ACE_Actions {
class ACE_MainActions {};
};
};
class Car_F: Car {
class ViewPilot;
class NewTurret;
};
class Wheeled_APC_F: Car_F {
class NewTurret;
class Turrets {
class MainTurret: NewTurret
{
class ViewOptics;
};
};
class CommanderOptics;
};
class Air;
class Helicopter: Air {
class Turrets;
};
class Helicopter_Base_F: Helicopter {
class Turrets: Turrets {
class MainTurret;
};
};
class rhs_bmd_base: Tank_F {
EGVAR(refuel,fuelCapacity) = 300;
};
class rhs_bmp1tank_base: Tank_F {
EGVAR(map,vehicleLightColor)[] = {0,1,0,0.1};
EGVAR(refuel,fuelCapacity) = 460;
};
class rhs_bmp3tank_base: Tank_F {
EGVAR(refuel,fuelCapacity) = 460;
};
class rhs_btr_base: Wheeled_APC_F {
EGVAR(map,vehicleLightColor)[] = {0,0,1,0.1};
EGVAR(refuel,fuelCapacity) = 300;
};
class rhs_a3spruttank_base: Tank_F {
EGVAR(refuel,fuelCapacity) = 400;
};
class rhs_a3t72tank_base: Tank_F {
EGVAR(refuel,fuelCapacity) = 1200;
};
class rhs_tank_base: Tank_F {
EGVAR(refuel,fuelCapacity) = 1200;
};
class rhs_infantry_msv_base;
class rhs_pilot_base: rhs_infantry_msv_base {
ace_gforcecoef = 0.55;
};
class O_Plane_CAS_02_F;
class RHS_su25_base: O_Plane_CAS_02_F {
EGVAR(refuel,fuelCapacity) = 3600;
};
class Helicopter_Base_H: Helicopter_Base_F {
class EventHandlers;
};
class Heli_Light_02_base_F: Helicopter_Base_H {};
class RHS_Mi8_base: Heli_Light_02_base_F {
EGVAR(map,vehicleLightColor)[] = {1,0,0,0.1};
EGVAR(refuel,fuelCapacity) = 3700;
EGVAR(fastroping,enabled) = 0;
class EventHandlers: EventHandlers {
class RHS_EventHandlers;
};
};
class RHS_Mi8amt_base: RHS_Mi8_base {
EGVAR(fastroping,enabled) = 1;
EGVAR(fastroping,ropeOrigins)[] = {{-1.13, 4.67, -0.89}};
EGVAR(fastroping,onCut) = QFUNC(onCut);
EGVAR(fastroping,onPrepare) = QFUNC(onPrepare);
class UserActions {
class openDoor;
class closeDoor_L: openDoor {
condition = QUOTE((this doorPhase 'LeftDoor' > 0.5) && {alive this} && {!(this getVariable [ARR_2(QUOTE(QEGVAR(fastroping,doorsLocked)),false)])});
};
};
class EventHandlers: EventHandlers {
class RHS_EventHandlers: RHS_EventHandlers {
getOut = QUOTE(if !((_this select 0) getVariable [ARR_2(QUOTE(QEGVAR(fastroping,doorsLocked)),false)]) then {_this call rhs_fnc_mi8_doors});
};
};
};
class RHS_Mi8_VVS_Base: RHS_Mi8_base {};
class RHS_Mi8mt_vvs: RHS_Mi8_VVS_Base {};
class RHS_Mi8mt_Cargo_vvs: RHS_Mi8mt_vvs {
EGVAR(fastroping,enabled) = 1;
EGVAR(fastroping,ropeOrigins)[] = {{-1.13, 4.67, -0.89}};
EGVAR(fastroping,onCut) = QFUNC(onCut);
EGVAR(fastroping,onPrepare) = QFUNC(onPrepare);
class UserActions {
class openDoor_L;
class closeDoor_L: openDoor_L {
condition = QUOTE((this doorPhase 'LeftDoor' > 0.5) && {alive this} && {!(this getVariable [ARR_2(QUOTE(QEGVAR(fastroping,doorsLocked)),false)])});
};
};
class EventHandlers: EventHandlers {
class RHS_EventHandlers: RHS_EventHandlers {
getOut = QUOTE(if !((_this select 0) getVariable [ARR_2(QUOTE(QEGVAR(fastroping,doorsLocked)),false)]) then {_this call rhs_fnc_mi8_doors});
};
};
};
class Heli_Attack_02_base_F: Helicopter_Base_F {};
class RHS_Ka52_base: Heli_Attack_02_base_F {
EGVAR(refuel,fuelCapacity) = 1870;
EGVAR(fastroping,enabled) = 0;
};
class RHS_Mi24_base: Heli_Attack_02_base_F {
EGVAR(map,vehicleLightColor)[] = {1,0,0,0.1};
EGVAR(refuel,fuelCapacity) = 1851;
EGVAR(fastroping,enabled) = 0;
};
class rhs_t80b: rhs_tank_base {
EGVAR(refuel,fuelCapacity) = 1100;
};
class Truck_F: Car_F {};
class RHS_Ural_BaseTurret: Truck_F {
EGVAR(refuel,fuelCapacity) = 360;
};
class RHS_Ural_Base: RHS_Ural_BaseTurret {};
class RHS_Ural_MSV_Base: RHS_Ural_Base {};
class RHS_Ural_Support_MSV_Base_01: RHS_Ural_MSV_Base {};
class RHS_Ural_Fuel_MSV_01: RHS_Ural_Support_MSV_Base_01 {
transportFuel = 0;
EGVAR(refuel,hooks)[] = {{-0.05,-3.6,-0.45}};
EGVAR(refuel,fuelCargo) = 10000;
};
class RHS_Ural_Repair_MSV_01: RHS_Ural_Support_MSV_Base_01 {
transportRepair = 0;
EGVAR(repair,canRepair) = 1;
};
class rhs_truck: Truck_F {
EGVAR(refuel,fuelCapacity) = 210;
};
class rhs_gaz66_vmf: rhs_truck {};
class rhs_gaz66_repair_base: rhs_gaz66_vmf {
transportRepair = 0;
EGVAR(repair,canRepair) = 1;
};
class rhs_gaz66_ammo_base: rhs_gaz66_vmf {
transportAmmo = 0;
ace_rearm_defaultSupply = 1200;
};
class MRAP_02_base_F;
class rhs_tigr_base: MRAP_02_base_F {
EGVAR(refuel,fuelCapacity) = 138;
};
class Offroad_01_base_f;
class RHS_UAZ_Base: Offroad_01_base_f {
EGVAR(refuel,fuelCapacity) = 78;
};
class APC_Tracked_02_base_F: Tank_F {
class Turrets: Turrets {
class MainTurret: MainTurret {};
};
};
class rhs_zsutank_base: APC_Tracked_02_base_F {
EGVAR(refuel,fuelCapacity) = 515;
};
class rhs_btr60_base: rhs_btr_base {
EGVAR(refuel,fuelCapacity) = 290;
};
class rhs_btr70_vmf: rhs_btr_base {
EGVAR(refuel,fuelCapacity) = 350;
};
class rhs_btr70_msv: rhs_btr70_vmf {};
class rhs_btr80_msv: rhs_btr70_msv {
EGVAR(refuel,fuelCapacity) = 300;
};
class rhs_2s3tank_base: Tank_F {
EGVAR(refuel,fuelCapacity) = 830;
};
class OTR21_Base: Truck_F {
EGVAR(refuel,fuelCapacity) = 500;
};
class StaticWeapon: LandVehicle {
class ACE_Actions {
class ACE_MainActions;
};
};
class StaticMGWeapon: StaticWeapon {};
class AT_01_base_F: StaticMGWeapon {};
class rhs_SPG9_base: AT_01_base_F {
class ACE_Actions: ACE_Actions {
class ACE_MainActions: ACE_MainActions {
position = "";
};
};
class ACE_CSW {
enabled = 1;
proxyWeapon = QGVAR(rhs_weap_SPG9);
magazineLocation = "_target selectionPosition 'breach'";
disassembleWeapon = QGVAR(spg9_carry);
disassembleTurret = QEGVAR(csw,spg9Tripod);
desiredAmmo = 1;
ammoLoadTime = 5;
ammoUnloadTime = 3;
};
};
class rhs_Kornet_Base: AT_01_base_F {
class ACE_Actions: ACE_Actions {
class ACE_MainActions: ACE_MainActions {
position = "";
selection = "tripod";
};
};
class ACE_CSW {
enabled = 1;
proxyWeapon = QGVAR(rhs_weap_9K133_launcher);
magazineLocation = "_target selectionPosition 'gun'";
disassembleWeapon = QGVAR(kornet_carry);
disassembleTurret = "";
desiredAmmo = 1;
ammoLoadTime = 7;
ammoUnloadTime = 5;
};
};
class rhs_assault_umbts;
class rhs_assault_umbts_engineer: rhs_assault_umbts {
EGVAR(logistics_wirecutter,hasWirecutter) = 1;
};
class StaticMortar: StaticWeapon {};
class rhs_2b14_82mm_Base: StaticMortar {
class ACE_Actions: ACE_Actions {
class ACE_MainActions: ACE_MainActions {
position = "";
selection = ""; // no good selections for this mortar
};
};
class ACE_CSW {
enabled = 1;
magazineLocation = "";
proxyWeapon = QGVAR(rhs_weap_2b14);
disassembleWeapon = QGVAR(2b14_carry); // carry weapon [CfgWeapons]
disassembleTurret = QEGVAR(csw,mortarBaseplate); // turret [CfgVehicles]
desiredAmmo = 1;
ammoLoadTime = 3;
ammoUnloadTime = 3;
};
};
class rhs_nsv_tripod_base: StaticMGWeapon {
class ACE_CSW {
enabled = 1;
proxyWeapon = QGVAR(rhs_weap_nsvt_effects);
magazineLocation = "_target selectionPosition 'magazine'";
disassembleWeapon = QGVAR(nsv_carry);
disassembleTurret = QEGVAR(csw,kordTripodLow);
desiredAmmo = 50;
ammoLoadTime = 10;
ammoUnloadTime = 8;
};
};
class RHS_KORD_Base: rhs_nsv_tripod_base {
class ACE_CSW: ACE_CSW {
enabled = 1;
proxyWeapon = QGVAR(rhs_weap_KORD);
disassembleWeapon = QGVAR(kord_carry);
disassembleTurret = QEGVAR(csw,kordTripodLow);
};
};
class RHS_KORD_high_base: RHS_KORD_Base {
class ACE_CSW: ACE_CSW {
enabled = 1;
proxyWeapon = QGVAR(rhs_weap_KORD);
disassembleWeapon = QGVAR(kord_carry);
disassembleTurret = QEGVAR(csw,kordTripod);
};
};
class StaticGrenadeLauncher: StaticWeapon {};
class RHS_AGS30_TriPod_base: StaticGrenadeLauncher {
class ACE_CSW {
enabled = 1;
proxyWeapon = QGVAR(rhs_weap_AGS30);
magazineLocation = "_target selectionPosition 'magazine'";
disassembleWeapon = QGVAR(ags30_carry);
disassembleTurret = QEGVAR(csw,sag30Tripod);
desiredAmmo = 30;
ammoLoadTime = 10;
ammoUnloadTime = 8;
};
};
class rhs_SPG9M_base: rhs_SPG9_base {
class ACE_CSW: ACE_CSW {
enabled = 1;
disassembleWeapon = QGVAR(spg9m_carry);
};
};
class rhs_Metis_Base: AT_01_base_F {
class ACE_CSW {
enabled = 1;
proxyWeapon = QGVAR(rhs_weap_9K115_2_launcher);
magazineLocation = "_target selectionPosition 'gun'";
disassembleWeapon = QGVAR(metis_carry);
disassembleTurret = "";
desiredAmmo = 1;
ammoLoadTime = 7;
ammoUnloadTime = 5;
};
};
};