ACE3/addons/overheating
esteldunedain 7b797d906f Merge branch 'master' into linearMenuExperiment
Conflicts:
	addons/interact_menu/functions/fnc_renderIcon.sqf
	addons/overheating/stringtable.xml
2015-04-12 00:19:33 -03:00
..
functions remove +2 offset for check temperature, also fix the shade of grey, #431 2015-04-10 17:48:21 +02:00
sounds Added weapon resting & weapon jam sounds 2015-02-01 11:11:51 +01:00
UI Pre CBA AGM_Overheating 2015-01-12 23:43:38 -03:00
$PBOPREFIX$ CBAfy AGM_Overheating 2015-01-13 00:23:14 -03:00
CfgEventHandlers.hpp overheating: cba keybinds 2015-01-18 17:08:56 -03:00
CfgSounds.hpp Formatting 2015-02-01 11:17:15 +01:00
CfgVehicles.hpp Rename "Check Temperature" to "Check Weapon Temperature" and move it inside the equipment submenu. Close #494 2015-04-11 19:34:29 -03:00
CfgWeapons.hpp overheating: ironing out bugs 2015-01-13 21:07:32 -03:00
config.cpp sorting out required addons for modularity 2015-04-09 13:23:29 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
stringtable.xml Merge branch 'master' into linearMenuExperiment 2015-04-12 00:19:33 -03:00
XEH_postInit.sqf Switching nicknames 2015-03-24 01:18:00 -03:00
XEH_preInit.sqf Set ADDON variable in XEH_preInit 2015-01-29 01:38:46 -06:00

ace_overheating

Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.

Maintainers

The people responsible for merging changes to this component or answering potential questions.