mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
64 lines
2.0 KiB
Plaintext
64 lines
2.0 KiB
Plaintext
/*
|
|
* Author: Dslyecxi, Jonpas
|
|
* Exits throw mode.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit <OBJECT>
|
|
* 1: Reason <STRING>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [unit, "reason"] call ace_advanced_throwing_fnc_exitThrowMode
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_unit", "_reason"];
|
|
TRACE_2("params",_unit,_reason);
|
|
|
|
if !(_unit getVariable [QGVAR(inHand), false]) exitWith {};
|
|
|
|
#ifdef DEBUG_MODE_FULL
|
|
systemChat format ["Exit Throw Mode: %1", _reason];
|
|
#endif
|
|
|
|
private _activeThrowable = _unit getVariable [QGVAR(activeThrowable), objNull];
|
|
if !(_unit getVariable [QGVAR(primed), false]) then {
|
|
deleteVehicle _activeThrowable;
|
|
} else {
|
|
_unit setVariable [QGVAR(lastThrownTime), CBA_missionTime];
|
|
// Fix floating for throwables without proper physics (eg. IR Grenade)
|
|
_activeThrowable setVelocity [0, 0, -0.1];
|
|
|
|
// Set thrower
|
|
private _instigator = (getShotParents _activeThrowable) param [1, _unit]; // getShotParents could be [] on replaced grenades (like IR chemlight)
|
|
[QEGVAR(common,setShotParents), [_activeThrowable, _unit, _instigator]] call CBA_fnc_serverEvent;
|
|
};
|
|
|
|
// Restore muzzle ammo (setAmmo 1 has no impact if no appliccable throwable in inventory)
|
|
_unit setAmmo [_unit getVariable [QGVAR(activeMuzzle), ""], 1];
|
|
|
|
_unit setVariable [QGVAR(inHand), false];
|
|
_unit setVariable [QGVAR(primed), false];
|
|
_unit setVariable [QGVAR(activeThrowable), objNull];
|
|
_unit setVariable [QGVAR(activeMuzzle), ""];
|
|
_unit setVariable [QGVAR(throwType), THROW_TYPE_DEFAULT];
|
|
_unit setVariable [QGVAR(throwSpeed), THROW_SPEED_DEFAULT];
|
|
_unit setVariable [QGVAR(dropMode), false];
|
|
_unit setVariable [QGVAR(dropDistance), DROP_DISTANCE_DEFAULT];
|
|
|
|
// Remove controls hint (check if ever enabled is inside the function)
|
|
call EFUNC(interaction,hideMouseHint);
|
|
|
|
// Remove throw action
|
|
[_unit, "DefaultAction", _unit getVariable [QGVAR(throwAction), -1]] call EFUNC(common,removeActionEventHandler);
|
|
|
|
// Remove throw arc draw
|
|
if (!isNil QGVAR(draw3DHandle)) then {
|
|
removeMissionEventHandler ["Draw3D", GVAR(draw3DHandle)];
|
|
GVAR(draw3DHandle) = nil;
|
|
};
|