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5fbbb34d2d
_useEffects was probably inverted. Makes ERA/SLAT not explode when repairing unrelated hitpoints. See #7452.
48 lines
1.2 KiB
Plaintext
48 lines
1.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2
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* Sets the structural damage of a vehicle without altering the hitPoints, requires local vehicle.
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*
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* Arguments:
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* 0: Local Vehicle to Damage <OBJECT>
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* 1: Total Damage <NUMBER>
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# 2: Use destruction effects <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [vehicle, 0.5] call ace_repair_fnc_setDamage
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*
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* Public: No
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*/
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params ["_vehicle", "_damage", ["_useEffects", false]];
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TRACE_2("params",_vehicle,_damage);
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// can't execute all commands if the vehicle isn't local. exit here.
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if !(local _vehicle) exitWith {};
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// save array with damage values of all hitpoints
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(getAllHitPointsDamage _vehicle) params [["_allHitPoints", []], ["_allHitPointsSelections", []], ["_allHitPointDamages", []]];
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// set damage of the vehicle
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private _damageDisabled = !isDamageAllowed _vehicle;
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if (_damageDisabled) then {
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_vehicle allowDamage true;
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};
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_vehicle setDamage [_damage, _useEffects];
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// restore original hitpoint damage values
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{
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_vehicle setHitIndex [_forEachIndex, _x];
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} forEach _allHitPointDamages;
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// normalize hitpoints
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[_vehicle] call FUNC(normalizeHitPoints);
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if (_damageDisabled) then {
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_vehicle allowDamage false;
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};
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