.. |
data
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Fix ace_track named properties (#4837)
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2017-01-17 15:32:14 -06:00 |
dev
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Repair - Handle depends = "0" (#5283)
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2017-07-10 16:43:48 +02:00 |
functions
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Allow repairing from slingload pods (#5316)
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2017-07-10 16:46:58 +02:00 |
ui
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Show damage on repair items interaction point (#4448)
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2016-09-24 15:15:02 -05:00 |
$PBOPREFIX$
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add repair PBO
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2015-03-10 18:05:56 +01:00 |
ACE_Repair.hpp
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Fix Full Repair menu not shown when damage returns 0 (#4621)
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2016-11-09 13:11:47 -06:00 |
ACE_Settings.hpp
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Correct typos ("enginer" to "engineer") (#5355)
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2017-07-11 12:50:35 -05:00 |
CfgActions.hpp
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Used macros, getVariable capitalization, removed start of file newlines, separated CfgActions
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2015-08-16 16:45:46 +02:00 |
CfgEden.hpp
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Repair specialist rename, fixes #3186 (#5248)
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2017-06-08 12:10:35 -05:00 |
CfgEventHandlers.hpp
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Refuel for non-AllVehicle objects (#5151)
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2017-05-29 13:48:02 -05:00 |
CfgVehicles.hpp
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Correct typos ("enginer" to "engineer") (#5355)
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2017-07-11 12:50:35 -05:00 |
config.cpp
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remove deprecated code for 3.8.0 (#4457)
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2016-09-24 22:31:10 +02:00 |
README.md
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Cleanup for branch release, picked from #2366
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2015-09-11 19:57:21 +02:00 |
script_component.hpp
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convert log macros to cba versions (#4282)
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2016-10-02 12:55:31 +02:00 |
stringtable.xml
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Fix Chinese content & missing string (#5375)
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2017-07-19 20:57:20 +02:00 |
XEH_postInit.sqf
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Fix repair cargo not added to zeus created objects (#4201)
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2016-08-03 13:44:04 -05:00 |
XEH_preInit.sqf
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Add dev macro to quickly recompile functions (#4699)
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2016-11-23 13:35:25 -06:00 |
XEH_PREP.hpp
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Show damage on repair items interaction point (#4448)
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2016-09-24 15:15:02 -05:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |