ACE3/addons/rearm/functions/fnc_pickUpAmmo.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: GitHawk
* Starts progress bar for picking up a specific kind of magazine from the ground.
*
* Arguments:
* 0: Ammo Dummy <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [target, player] call ace_rearm_fnc_pickUpAmmo
*
* Public: No
*/
params ["_dummy", "_unit"];
private _attachedDummy = _unit getVariable [QGVAR(dummy), objNull];
if !(isNull _attachedDummy) exitWith {};
_dummy attachTo [_unit, [0,1,0], "pelvis"];
private _nearUnits = _unit nearObjects ["CAManBase", 100];
// disableCollisionWith damage with the nearby units:
[QGVAR(makeDummyEH), [_dummy, [[-1,0,0],[0,0,1]]], _nearUnits] call CBA_fnc_targetEvent;
_unit setVariable [QGVAR(dummy), _dummy];