ACE3/addons/cookoff
SilentSpike 7de56ad9b5 Fix #4630
Not all explosives detonate on destruction, so their ammo config must be checked to see if they will.

ACE_Explosives adds a property to define the associated ammo which *will* detonate on destruction, which is used if present. Otherwise a generic small explosion happens.
2016-11-05 14:20:48 +00:00
..
functions Fix #4630 2016-11-05 14:20:48 +00:00
sounds Add ammo cookoff (#4376) 2016-10-06 22:37:38 +02:00
$PBOPREFIX$ Port AGM cook off 2016-08-13 11:59:15 +02:00
ACE_Settings.hpp Add ammo cookoff (#4376) 2016-10-06 22:37:38 +02:00
CfgAmmo.hpp Add ammo cookoff (#4376) 2016-10-06 22:37:38 +02:00
CfgCloudlets.hpp Add ammo cookoff (#4376) 2016-10-06 22:37:38 +02:00
CfgEden.hpp invert reverted inverted 2016-09-17 18:08:08 +02:00
CfgEventHandlers.hpp Port AGM cook off 2016-08-13 11:59:15 +02:00
CfgSFX.hpp Port AGM cook off 2016-08-13 11:59:15 +02:00
CfgVehicles.hpp cookoff ammo selections default values (#4604) 2016-10-28 22:10:40 +02:00
config.cpp Add ammo cookoff (#4376) 2016-10-06 22:37:38 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Japanese translations (#4553) 2016-10-18 20:19:29 +02:00
XEH_postInit.sqf cookoff ammo selections default values (#4604) 2016-10-28 22:10:40 +02:00
XEH_preInit.sqf Port AGM cook off 2016-08-13 11:59:15 +02:00
XEH_PREP.hpp Add ammo cookoff (#4376) 2016-10-06 22:37:38 +02:00
XEH_preStart.sqf Port AGM cook off 2016-08-13 11:59:15 +02:00