Files
ACE3/addons/cookoff/functions
SilentSpike 7de56ad9b5 Fix #4630
Not all explosives detonate on destruction, so their ammo config must be checked to see if they will.

ACE_Explosives adds a property to define the associated ammo which *will* detonate on destruction, which is used if present. Otherwise a generic small explosion happens.
2016-11-05 14:20:48 +00:00
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2016-10-06 22:37:38 +02:00
2016-11-05 14:20:48 +00:00
2016-10-06 22:37:38 +02:00
2016-08-13 11:59:15 +02:00
2016-08-13 11:59:15 +02:00