ACE3/addons/refuel/functions/fnc_canTakeNozzle.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: GitHawk
* Check if a unit can take a fuel nozzle
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Fuel Source or Nozzle <OBJECT>
*
* Return Value:
* Can connect <BOOL>
*
* Example:
* [player, nozzle] call ace_refuel_fnc_canTakeNozzle
*
* Public: No
*/
params [["_unit", objNull, [objNull]], ["_object", objNull, [objNull]]];
if (isNull _unit ||
{!(_unit isKindOf "CAManBase")} ||
{!local _unit} ||
{!alive _object} ||
{!isNull (_unit getVariable [QGVAR(nozzle), objNull])} || // Not already carrying a nozzle
{(_object getVariable [QGVAR(jerryCan), false]) && {!isNull (_object getVariable [QGVAR(nozzle), objNull])}} || // Prevent jerry cans from being picked up if they have a nozzle connected
{typeOf _object == QGVAR(fuelNozzle) && {!isNull (attachedTo _object)}} || // Not carried by someone else
{([_unit, _object] call EFUNC(interaction,getInteractionDistance)) > REFUEL_ACTION_DISTANCE}) exitWith {false};
!(_object getVariable [QGVAR(isConnected), false]) && {!(_unit getVariable [QGVAR(isRefueling), false])}