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- Bring scale legend to ingame map - Tweak map colors to make them exactly the same as ACE2 (had to import road colors directly from Arma 2, cause ACE just used defaults). - Hide bushes and trees from the ingame map (they remain visible on the editor) - Keep sattelite texture toogable, but with a opacity of 50%. |
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.. | ||
data | ||
functions | ||
UI | ||
$PBOPREFIX$ | ||
CfgEventHandlers.hpp | ||
CfgMarkers.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
MapControls.hpp | ||
MapGpsUI.hpp | ||
MapTweaks.hpp | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInitClient.sqf | ||
XEH_preInit.sqf | ||
XEH_preInitServer.sqf |
ace_map
Various tweaks to the in-game map.
Maintainers
The people responsible for merging changes to this component or answering potential questions.