ACE3/addons/map
Nicolás Badano 7e2e6999bd Ported from ACE2:
- Bring scale legend to ingame map
- Tweak map colors to make them exactly the same as ACE2 (had to import road colors directly from Arma 2, cause ACE just used defaults).
- Hide bushes and trees from the ingame map (they remain visible on the editor)
- Keep sattelite texture toogable, but with a opacity of 50%.
2015-03-13 19:34:56 -03:00
..
data AGM Map Base 2015-01-15 02:36:48 -06:00
functions Change ACE_Settings from modules 2015-02-03 02:53:02 -03:00
UI AGM Map Base 2015-01-15 02:36:48 -06:00
$PBOPREFIX$ Progress on Map 2015-01-15 03:51:18 -06:00
CfgEventHandlers.hpp Progress on Map 2015-01-15 03:51:18 -06:00
CfgMarkers.hpp More progress 2015-01-15 22:30:04 -06:00
CfgVehicles.hpp Removed old config entries 2015-03-01 01:33:38 -03:00
CfgWeapons.hpp More progress 2015-01-15 22:30:04 -06:00
config.cpp Ported from ACE2: 2015-03-13 19:34:56 -03:00
MapControls.hpp More progress 2015-01-15 22:30:04 -06:00
MapGpsUI.hpp Cleanup debug 2015-01-16 22:07:53 -06:00
MapTweaks.hpp Ported from ACE2: 2015-03-13 19:34:56 -03:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Cleanup debug 2015-01-16 22:07:53 -06:00
stringtable.xml Progress on Map 2015-01-15 03:51:18 -06:00
XEH_postInitClient.sqf Cleanup debug 2015-01-16 22:07:53 -06:00
XEH_preInit.sqf Set ADDON variable in XEH_preInit 2015-01-29 01:38:46 -06:00
XEH_preInitServer.sqf Converted to CBA style 2015-01-15 15:50:48 -06:00

ace_map

Various tweaks to the in-game map.

Maintainers

The people responsible for merging changes to this component or answering potential questions.