ACE3/addons/map/MapTweaks.hpp
Nicolás Badano 7e2e6999bd Ported from ACE2:
- Bring scale legend to ingame map
- Tweak map colors to make them exactly the same as ACE2 (had to import road colors directly from Arma 2, cause ACE just used defaults).
- Hide bushes and trees from the ingame map (they remain visible on the editor)
- Keep sattelite texture toogable, but with a opacity of 50%.
2015-03-13 19:34:56 -03:00

39 lines
815 B
C++

// Hide Bushes
class Bush {
icon = "";
color[] = {0.450000, 0.640000, 0.330000, 0.0};
size = 14;
importance = "0.2 * 14 * 0.05";
coefMin = 0.250000;
coefMax = 4;
};
// Hide Trees
class SmallTree {
icon = "";
color[] = {0.450000, 0.640000, 0.330000, 0.0};
size = 12;
importance = "0.6 * 12 * 0.05";
coefMin = 0.250000;
coefMax = 4;
};
class Tree {
icon = "";
color[] = {0.450000, 0.640000, 0.330000, 0.0};
size = 12;
importance = "0.9 * 16 * 0.05";
coefMin = 0.250000;
coefMax = 4;
};
class Legend {
x = SafeZoneX+SafeZoneW-.340;
y = SafeZoneY+SafeZoneH-.152;
font = "PuristaMedium";
w = .340;
h = .152;
sizeEx = 0.039210;
colorBackground[] = {0.906000, 0.901000, 0.880000, 0.5};
color[] = {0, 0, 0, 0.75};
};