ACE3/addons/nightvision/functions/fnc_blending.sqf
esteldunedain 33bcd6d9f9 Fix
2016-02-06 17:44:34 -03:00

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/*
* Author: commy2
* Change the blending when the player fires??. Called from the unified fired EH only for the local player and his vehicle.
*
* Arguments:
* None. Parameters inherited from EFUNC(common,firedEH)
*
* Return Value:
* Nothing
*
* Example:
* [clientFiredBIS-XEH] call ace_nightvision_fnc_blending
*
* Public: No
*/
#include "script_component.hpp"
//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
private "_player";
_player = ACE_player;
//If our vehicle didn't shoot, or we're not in NVG mode, exit
if ((currentVisionMode _player) != 1) exitWith {};
private["_darkness", "_nvgBrightnessCoef", "_silencer", "_visibleFire", "_visibleFireCoef", "_visibleFireTime", "_visibleFireTimeCoef"];
_silencer = switch (_weapon) do {
case (primaryWeapon _player): {(primaryWeaponItems _player) select 0};
case (secondaryWeapon _player): {(secondaryWeaponItems _player) select 0};
case (handgunWeapon _player): {(handgunItems _player) select 0};
default {""};
};
_visibleFireCoef = 1;
_visibleFireTimeCoef = 1;
if (_silencer != "") then {
_visibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "visibleFire");
_visibleFireTimeCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "visibleFireTime");
};
_visibleFire = getNumber (configFile >> "CfgAmmo" >> _ammo >> "visibleFire");
_visibleFireTime = getNumber (configFile >> "CfgAmmo" >> _ammo >> "visibleFireTime");
_nvgBrightnessCoef = 1 + (_player getVariable [QGVAR(NVGBrightness), 0]) / 4;
_fnc_isTracer = {
private ["_indexShot", "_lastRoundsTracer", "_tracersEvery"];
if (getNumber (configFile >> "CfgAmmo" >> _ammo >> "nvgOnly") > 0) exitWith {false};
_indexShot = (_player ammo _weapon) + 1;
_lastRoundsTracer = getNumber (configFile >> "CfgMagazines" >> _magazine >> "lastRoundsTracer");
if (_indexShot <= _lastRoundsTracer) exitWith {true};
_tracersEvery = getNumber (configFile >> "CfgMagazines" >> _magazine >> "tracersEvery");
if (_tracersEvery == 0) exitWith {false};
(_indexShot - _lastRoundsTracer) % _tracersEvery == 0
};
if (call _fnc_isTracer) then {
_visibleFire = _visibleFire + 2;
_visibleFireTime = _visibleFireTime + 2;
};
_darkness = 1 - (call EFUNC(common,ambientBrightness));
_visibleFire = _darkness * _visibleFireCoef * _visibleFire * _nvgBrightnessCoef / 10 min 1;
_visibleFireTime = _darkness * _visibleFireTimeCoef * _visibleFireTime * _nvgBrightnessCoef / 10 min 0.5;
TRACE_2("Player Shot, Adjusting NVG Effect", _visibleFire, _visibleFireTime);
GVAR(ppEffectMuzzleFlash) ppEffectAdjust [1, 1, _visibleFire, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
GVAR(ppEffectMuzzleFlash) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
GVAR(ppEffectMuzzleFlash) ppEffectCommit _visibleFireTime;