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35 lines
1.0 KiB
Plaintext
35 lines
1.0 KiB
Plaintext
#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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PARAMS_5(_unit,_selectionName,_damage,_source,_projectile);
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private["_currentDmgCount", "_hitpointCount", "_dmgId", "_dmgVarName", "_dmgArray"];
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// Disable handledamage for now
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_hitpointCount = _unit getVariable[QGVAR(hitpointCount), -1];
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_currentDmgCount = _unit getVariable[QGVAR(currentDmgCount), -1];
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_dmgId = _unit getVariable[QGVAR(dmgId), 0];
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_dmgVarName = format["%1_dmg_%2",ADDON, _dmgId];
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_dmgEntry = _unit getVariable[_dmgVarName, [-1,[]]];
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if((_dmgEntry select 0) < 0) then {
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// Start registering a new hit set to track
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_dmgId = (_unit getVariable[QGVAR(dmgId), 0])+1;
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_dmgArray = [];
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_unit setVariable[QGVAR(dmgId), _dmgId, false];
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} else {
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_dmgArray = _dmgEntry select 1;
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};
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_dmgArray pushBack _this;
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_dmgEntry set[0, _dmgId];
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_dmgEntry set[1, _dmgArray];
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_unit setVariable[_dmgVarName, _dmgEntry, false];
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if( (count _dmgArray) >= _hitpointCount) then {
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//_unit setVariable[_dmgVarName, nil, false]; // clear the temporary variable
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};
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