ACE3/addons/vehicledamage/functions
2015-05-20 09:46:23 -07:00
..
fnc_callExtension.sqf Debug logging, debug model. 2015-05-11 16:01:58 -07:00
fnc_debug_animateCurrentVehicle.sqf Debug rendering functionality helper functions. 2015-05-16 09:14:16 -07:00
fnc_debug_drawFace.sqf Changed: Debug drawing now follows the actual model. hit icon corrected for ATL 2015-05-17 12:04:10 -07:00
fnc_debug_drawLinesPFH.sqf Changed: Debug drawing now follows the actual model. hit icon corrected for ATL 2015-05-17 12:04:10 -07:00
fnc_debug_exportLogClipboard.sqf Debug rendering functionality helper functions. 2015-05-16 09:14:16 -07:00
fnc_debug_exportLogFile.sqf Debug rendering functionality helper functions. 2015-05-16 09:14:16 -07:00
fnc_dispatchDamage.sqf Impact positions. 2015-05-15 09:10:08 -07:00
fnc_dispatchHitPart.sqf This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
fnc_doDamageResults.sqf Event build out. Added local event return value optional rollup. 2015-05-20 09:46:23 -07:00
fnc_doHit.sqf Event build out. Added local event return value optional rollup. 2015-05-20 09:46:23 -07:00
fnc_getAnimationStates.sqf Fix floating point precision problems. 2015-05-15 22:10:47 -07:00
fnc_getPenetrationData.sqf This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
fnc_initializeExtension.sqf Added: A3->Extension animation state sync framework done. Test cases for animations created. 2015-05-11 11:01:53 -07:00
fnc_monitorResultsPFH.sqf Added: A3->Extension animation state sync framework done. Test cases for animations created. 2015-05-11 11:01:53 -07:00
fnc_parseResult.sqf Offloading the entire VD pipeline to a seperate thread. 2015-05-10 11:00:31 -07:00
fnc_registerVehicleDamageHandler.sqf This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
fnc_registerVehicleWithExtension.sqf Pass and register reversed model. More scientific notation float limitation handling. 2015-05-15 22:51:23 -07:00
fnc_setAnimationNames.sqf Added: A3->Extension animation state sync framework done. Test cases for animations created. 2015-05-11 11:01:53 -07:00
fnc_unregisterWithExtension.sqf Added: Debug/dynamic loading abstraction for VD 2015-05-10 10:11:30 -07:00
script_component.hpp This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00