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fnc_checkLos.sqf
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Changed: Laser functionality tweaking
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2015-04-02 09:35:36 -07:00 |
fnc_drawVisibleLaserTargets.sqf
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Switched to ACE_LOG<LEVEL>_# variation
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2015-08-26 17:39:44 +02:00 |
fnc_findStrongestRay.sqf
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ace_lasers
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2015-04-18 10:57:11 -07:00 |
fnc_handleLaserOff.sqf
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Seeker system and network enabled laser simulation.
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2015-04-11 18:36:10 -07:00 |
fnc_handleLaserOn.sqf
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Seeker system and network enabled laser simulation.
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2015-04-11 18:36:10 -07:00 |
fnc_keyLaserCodeDown.sqf
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Macro STRING to LSTRING
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2015-05-28 21:59:04 +02:00 |
fnc_keyLaserCodeUp.sqf
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Macro STRING to LSTRING
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2015-05-28 21:59:04 +02:00 |
fnc_laser_init.sqf
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Capitalization for macro CBA_fnc_addPerFrameHandler
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2015-08-04 02:34:38 -05:00 |
fnc_laserOff.sqf
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Cleaned up excessive whitespace
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2016-05-03 02:32:44 +02:00 |
fnc_laserOn.sqf
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All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
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2015-05-21 09:42:44 -07:00 |
fnc_laserTargetPFH.sqf
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Cleaned up excessive whitespace
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2016-05-03 02:32:44 +02:00 |
fnc_onLaserDesignatorDraw.sqf
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Only show distance if laser is on.
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2015-04-14 16:57:01 -07:00 |
fnc_rotateVectLine.sqf
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ace_lasers
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2015-04-18 10:57:11 -07:00 |
fnc_rotateVectLineGetMap.sqf
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Seeker system and network enabled laser simulation.
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2015-04-11 18:36:10 -07:00 |
fnc_seekerFindLaserSpot.sqf
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Cleaned up excessive whitespace
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2016-05-03 02:32:44 +02:00 |
fnc_shootCone.sqf
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ace_lasers
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2015-04-18 10:57:11 -07:00 |
fnc_shootRay.sqf
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Seeker system and network enabled laser simulation.
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2015-04-11 18:36:10 -07:00 |
fnc_unitTurretCanLockLaser.sqf
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Laser code selection, hotkeys and locking. Turrets & designator, and gunner. Closes #751
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2015-05-01 11:31:37 -07:00 |
fnc_vanillaLaserSeekerHandler.sqf
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ace_lasers
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2015-04-18 10:57:11 -07:00 |
script_component.hpp
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big code clean up
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2015-01-12 21:14:27 -08:00 |