ACE3/addons/fcs/functions/fnc_canUseFCS.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Called from config. Returns true if the player is a gunner and the players current vehicle has a FCS.
*
* Arguments:
* None
*
* Return Value:
* Boolean <BOOL>
*
* Example:
* [] call ace_fcs_fnc_canUseFCS
*
* Public: No
*/
getNumber ([configOf vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call EFUNC(common,getTurretConfigPath) >> QGVAR(Enabled)) == 1
&& {cameraView == "GUNNER"}
&& {!([ACE_player] call CBA_fnc_canUseWeapon)} //Not Turned Out
&& {cameraOn != (getConnectedUAV ACE_player)} //Not Controlling a UAV