mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
742626ff1a
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
31 lines
930 B
Plaintext
31 lines
930 B
Plaintext
#include "..\script_component.hpp"
|
|
/*
|
|
* Author: Grey-Soldierman
|
|
* Return true if player can swap barrel
|
|
*
|
|
* Arguments:
|
|
* 0: Player <OBJECT>
|
|
* 1: Weapon <STRING>
|
|
*
|
|
* Return Value:
|
|
* Bool <BOOL>
|
|
*
|
|
* Example:
|
|
* [bob, "weapon"] call ace_overheating_fnc_canSwapBarrel
|
|
*
|
|
* Public: No
|
|
*/
|
|
params ["_unit","_weapon"];
|
|
|
|
//Check if weapon can have its barrel swapped. If not exit out of function
|
|
if ( !GVAR(enabled) || {getNumber (configFile >> 'CfgWeapons' >> _weapon >> QGVAR(allowSwapBarrel)) != 1}) exitWith{false};
|
|
|
|
//Get the classname of the spare barrel for the weapon
|
|
private _weaponBarrelClass = getText (configFile >> 'CfgWeapons' >> _weapon >> QGVAR(barrelClassname));
|
|
//If the weapon has no defined classname then use the ACE one
|
|
if (_weaponBarrelClass == "") then {
|
|
_weaponBarrelClass = "ACE_SpareBarrel";
|
|
};
|
|
//If the player has the spare barrel then it can be swapped
|
|
(_weaponBarrelClass in magazines _unit)
|