ACE3/addons/overheating/functions/fnc_handleTakeEH.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: Commy2
* Handle "take" event
* I think it fixs jams when manually dragging a new magazine in from player's inventory
*
* Arguments:
* 0: unit - Object the event handler is assigned to <OBJECT>
* 1: container <OBJECT>
* 2: item <STRING>
*
* Return Value:
* None
*
* Example:
* [bob, thing, "thing"] call ace_overheating_fnc_handleTakeEH
*
* Public: No
*/
params ["_unit", "_container", "_item"];
TRACE_3("params",_unit,_container,_item);
if ((_unit == ACE_player)
&& {_container in [uniformContainer _unit, vestContainer _unit, backpackContainer _unit]}
&& {_item == currentMagazine _unit}
) then { //Todo: should this be any valid magazine for any jammed gun?
if (GVAR(unJamOnReload)) then {
TRACE_1("clearing jam",currentWeapon _unit);
[_unit, currentWeapon _unit, true] call FUNC(clearJam);
};
if (GVAR(cookoffCoef) > 0) then {
_unit setVariable [format [QGVAR(%1_ammoTemp), currentWeapon _unit], 0];
};
};