mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
1b8c56f0be
* Add interaction to inventory holders * Add Take Weapon action * Add Drag/Carry actions * Fix menu position * Add Inventory action also to unconscious * Underwater: Fix menu position, disable gear action * Add dead body weapons carrying with workaround * Disable man gear action in water * Optimize position code * Fix macro using * Use macro and power * Restrict max dragged items count * Remove superfluous condition, Add Take action to all holders * Cleanup XEH * Remove weapon carry-drop workaround * code style changes * code style changes * brackets, isEqualTo, vehicle check * code style changes * brackets, isEqualTo, vehicle check --------- Co-authored-by: Salluci <salluci.lovi@gmail.com> |
||
---|---|---|
.. | ||
fnc_canCarry.sqf | ||
fnc_canDrag.sqf | ||
fnc_canDrop_carry.sqf | ||
fnc_canDrop.sqf | ||
fnc_carryObject.sqf | ||
fnc_carryObjectPFH.sqf | ||
fnc_dragObject.sqf | ||
fnc_dragObjectPFH.sqf | ||
fnc_dropObject_carry.sqf | ||
fnc_dropObject.sqf | ||
fnc_getWeight.sqf | ||
fnc_handleAnimChanged.sqf | ||
fnc_handleKilled.sqf | ||
fnc_handlePlayerChanged.sqf | ||
fnc_handlePlayerWeaponChanged.sqf | ||
fnc_handleScrollWheel.sqf | ||
fnc_handleUnconscious.sqf | ||
fnc_initObject.sqf | ||
fnc_initPerson.sqf | ||
fnc_isObjectOnObject.sqf | ||
fnc_setCarryable.sqf | ||
fnc_setDraggable.sqf | ||
fnc_startCarry.sqf | ||
fnc_startCarryPFH.sqf | ||
fnc_startDrag.sqf | ||
fnc_startDragPFH.sqf | ||
script_component.hpp |