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50 lines
1.4 KiB
Plaintext
50 lines
1.4 KiB
Plaintext
/*
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* Author: commy2, Glowbal
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* Display a structured text with image.
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*
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* Arguments:
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* 0: Text <ANY>
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* 1: Image <STRING>
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* 2: Image color <ARRAY> (default: [1, 1, 1])
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* 3: Target Unit. Will only display if target is the player controlled object <OBJECT> (default: ACE_player)
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* 4: Size <NUMBER> (default: 2)
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*
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* Return Value:
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* None
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*
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* Example:
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* ["text", "image", [1, 1, 1], ACE_player, 2] call ace_common_fnc_displayTextPicture
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* ["text", "image", nil, nil, 3] call ace_common_fnc_displayTextPicture
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params [["_text", ""], ["_image", "", [""]], ["_imageColor", [1,1,1], [[]]], ["_target", ACE_player, [objNull]], ["_size", 2, [0]]];
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if (_target != ACE_player) exitWith {};
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if (typeName _text != "TEXT") then {
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if (_text isEqualType []) then {
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if (count _text > 0) then {
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{
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if (_x isEqualType "" && {isLocalized _x}) then {
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_text set [_forEachIndex, localize _x];
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};
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} forEach _text;
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_text = format _text;
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};
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};
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if (_text isEqualType "" && {isLocalized _text}) then {
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_text = localize _text;
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};
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_text = parseText format ["<t align='center'>%1</t>", _text];
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};
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_text = composeText [parseText format ["<img size='2' align='center' color='%2' image='%1'/>", _image, _imageColor call BIS_fnc_colorRGBtoHTML], lineBreak, _text];
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[_text, _size] call FUNC(displayTextStructured);
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