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803d497d8a
* Add uniqueItems function * Optimize dogtag children actions function * Optimize getDetonators item search * Store CfgWeapons lookup in getDetonators * Update items to use new function * Update items to use new function 2 * More optimization of uniqueItems function * Update items to use new function 3
40 lines
791 B
Plaintext
40 lines
791 B
Plaintext
/*
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* Author: Glowbal
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* Use item
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*
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* Arguments:
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* 0: unit <OBJECT>
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* 1: item <STRING>
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*
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* Return Value:
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* if item has been used. <BOOL>
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*
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* Example:
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* [bob, "gun"] call ace_common_fnc_useItem
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_unit", "_item", ["_vehicleUsage", false]];
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private _return = false;
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if !(_vehicleUsage) then {
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if (_item != "") then {
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if (_item in (_unit call EFUNC(common,uniqueItems))) then {
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_unit removeItem _item;
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_return = true;
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} else {
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if (_item in assignedItems _unit) then {
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_unit unlinkItem _item;
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_return = true;
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};
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};
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};
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//} else {
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// @todo implement shared item functionality for with vehicles.
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};
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_return
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