ACE3/addons/common/functions/fnc_useItem.sqf

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/*
* Author: Glowbal
* Use item
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*
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* Arguments:
* 0: unit <OBJECT>
* 1: item <STRING>
*
* Return Value:
* if item has been used. <BOOL>
*
* Example:
* [bob, "gun"] call ace_common_fnc_useItem
*
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* Public: Yes
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*/
#include "script_component.hpp"
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params ["_unit", "_item", ["_vehicleUsage", false]];
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private _return = false;
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if !(_vehicleUsage) then {
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if (_item != "") then {
if (_item in (_unit call EFUNC(common,uniqueItems))) then {
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_unit removeItem _item;
_return = true;
} else {
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if (_item in assignedItems _unit) then {
_unit unlinkItem _item;
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_return = true;
};
};
};
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//} else {
// @todo implement shared item functionality for with vehicles.
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};
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_return