ACE3/addons/medical/functions/fnc_parseConfigForInjuries.sqf
Dedmen Miller 81e02a7336 Refactor private ARRAY to private keyword (#5598)
* Everything

* Fixed missing ;

* Fix missing ; and double private

* Fixed cannot isNull on number

* Turn _temparture back to isNil

* Fix error from merge
2017-10-10 09:39:59 -05:00

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/*
* Author: Glowbal
* Parse the ACE_Medical_Advanced config for all injury types.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ACE_medical_fnc_parseConfigForInjuries
*
* Public: No
*/
#include "script_component.hpp"
private _injuriesRootConfig = (configFile >> "ACE_Medical_Advanced" >> "Injuries");
private _allFoundDamageTypes = [];
private _configDamageTypes = (_injuriesRootConfig >> "damageTypes");
// minimum lethal damage collection, mapped to damageTypes
private _defaultMinLethalDamage = getNumber (_configDamageTypes >> "lethalDamage");
GVAR(minLethalDamages) = [];
// Collect all available damage types from the config
for "_i" from 0 to (count _configDamageTypes -1) /* step +1 */ do {
// Only get the subclasses in damageType class
if (isClass(_configDamageTypes select _i)) then {
_allFoundDamageTypes pushBack (configName (_configDamageTypes select _i));
private _minLethalDamage = if (isNumber((_configDamageTypes select _i) >> "lethalDamage")) then {
getNumber((_configDamageTypes select _i) >> "lethalDamage");
} else {
_defaultMinLethalDamage
};
GVAR(minLethalDamages) pushBack _minLethalDamage;
};
};
GVAR(allAvailableDamageTypes) = _allFoundDamageTypes;
GVAR(woundClassNames) = [];
GVAR(fractureClassNames) = [];
// Parsing the wounds
// function for parsing a sublcass of an injury
private _parseForSubClassWounds = {
private _subClass = _this select 0;
if (isClass (_entry >> _subClass)) exitWith {
private _subClassConfig = (_entry >> _subClass);
private _subClasstype = _classType + (configName _subClassConfig);
private _subClassselections = if (isArray(_subClassConfig >> "selections")) then { getArray(_subClassConfig >> "selections");} else { _selections };
private _subClassbloodLoss = if (isNumber(_subClassConfig >> "bleedingRate")) then { getNumber(_subClassConfig >> "bleedingRate");} else { _bloodLoss };
private _subClasspain = if (isNumber(_subClassConfig >> "pain")) then { getNumber(_subClassConfig >> "pain");} else { _pain };
private _subClassminDamage = if (isNumber(_subClassConfig >> "minDamage")) then { getNumber(_subClassConfig >> "minDamage");} else { _minDamage };
private _subClassmaxDamage = if (isNumber(_subClassConfig >> "maxDamage")) then { getNumber(_subClassConfig >> "maxDamage");} else { _maxDamage };
private _subClasscauses = if (isArray(_subClassConfig >> "causes")) then { getArray(_subClassConfig >> "causes");} else { _causes };
private _subClassDisplayName = if (isText(_subClassConfig >> "name")) then { getText(_subClassConfig >> "name");} else {_classDisplayName + " " + _subClass};
if (count _selections > 0 && {count _causes > 0}) then {
GVAR(woundClassNames) pushBack _subClasstype;
_allWoundClasses pushBack [_classID, _subClassselections, _subClassbloodLoss, _subClasspain, [_subClassminDamage, _subClassmaxDamage], _subClasscauses, _subClassDisplayName];
_classID = _classID + 1;
};
true;
};
false;
};
// TODO classTypes are strings currently. Convert them to unqiue IDs instead.
private _woundsConfig = (_injuriesRootConfig >> "wounds");
private _allWoundClasses = [];
private _classID = 0;
if (isClass _woundsConfig) then {
private _amountOf = count _woundsConfig;
for "_i" from 0 to (_amountOf -1) /* step +1 */ do {
private _entry = _woundsConfig select _i;
if (isClass _entry) then {
private _classType = (ConfigName _entry);
private _selections = if (isArray(_entry >> "selections")) then { getArray(_entry >> "selections");} else {[]};
private _bloodLoss = if (isNumber(_entry >> "bleedingRate")) then { getNumber(_entry >> "bleedingRate");} else {0};
private _pain = if (isNumber(_entry >> "pain")) then { getNumber(_entry >> "pain");} else {0};
private _minDamage = if (isNumber(_entry >> "minDamage")) then { getNumber(_entry >> "minDamage");} else {0};
private _maxDamage = if (isNumber(_entry >> "maxDamage")) then { getNumber(_entry >> "maxDamage");} else {-1};
private _causes = if (isArray(_entry >> "causes")) then { getArray(_entry >> "causes");} else {[]};
private _classDisplayName = if (isText(_entry >> "name")) then { getText(_entry >> "name");} else {_classType};
// TODO instead of hardcoding minor, medium and large just go through all sub classes recursively until none are found
if (["Minor"] call _parseForSubClassWounds || ["Medium"] call _parseForSubClassWounds || ["Large"] call _parseForSubClassWounds) exitWith {}; // continue to the next one
// There were no subclasses, so we will add this one instead.
if (count _selections > 0 && count _causes > 0) then {
GVAR(woundClassNames) pushBack _classType;
_allWoundClasses pushBack [_classID, _selections, _bloodLoss, _pain, [_minDamage, _maxDamage], _causes, _classDisplayName];
_classID = _classID + 1;
};
true;
};
};
};
GVAR(AllWoundInjuryTypes) = _allWoundClasses;
// Linking injuries to the woundInjuryType variables.
private _damageTypesConfig = (configFile >> "ACE_Medical_Advanced" >> "Injuries" >> "damageTypes");
private _thresholds = getArray(_damageTypesConfig >> "thresholds");
private _selectionSpecific = getNumber(_damageTypesConfig >> "selectionSpecific");
{
private _varName = format[QGVAR(woundInjuryType_%1),_x];
private _woundTypes = [];
private _type = _x;
{
// Check if this type is in the causes of a wound class, if so, we will store the wound types for this damage type
if (_type in (_x select 5)) then {
_woundTypes pushBack _x;
};
} forEach _allWoundClasses;
private _typeThresholds = _thresholds;
private _selectionSpecificType = _selectionSpecific;
if (isClass(_damageTypesConfig >> _x)) then {
if (isArray(_damageTypesConfig >> _x >> "thresholds")) then { _typeThresholds = getArray(_damageTypesConfig >> _x >> "thresholds");};
if (isNumber(_damageTypesConfig >> _x >> "selectionSpecific")) then { _selectionSpecificType = getNumber(_damageTypesConfig >> _x >> "selectionSpecific");};
};
missionNamespace setVariable [_varName, [_typeThresholds, _selectionSpecificType > 0, _woundTypes]];
// extension loading
private _minDamageThresholds = "";
private _amountThresholds = "";
{
_minDamageThresholds = _minDamageThresholds + str(_x select 0);
_amountThresholds = _amountThresholds + str(_x select 1);
if (_forEachIndex < (count _typeThresholds) - 1) then {
_minDamageThresholds = _minDamageThresholds + ":";
_amountThresholds = _amountThresholds + ":";
};
} forEach _typeThresholds;
"ace_medical" callExtension format ["addDamageType,%1,%2,%3,%4,%5", _type, GVAR(minLethalDamages) select _forEachIndex, _minDamageThresholds, _amountThresholds, _selectionSpecificType];
} forEach _allFoundDamageTypes;
// Extension loading
{
// add shit to addInjuryType
_x params ["_classID", "_selections", "_bloodLoss", "_pain", "_damage", "_causesArray", "_classDisplayName"];
_damage params ["_minDamage", "_maxDamage"];
private _className = GVAR(woundClassNames) select _forEachIndex;
private _allowedSelections = "";
{
_allowedSelections = _allowedSelections + _x;
if (_forEachIndex < (count _selections) - 1) then {
_allowedSelections = _allowedSelections + ":";
};
} forEach _selections;
private _causes = "";
{
_causes = _causes + _x;
if (_forEachIndex < (count _causesArray) - 1) then {
_causes = _causes + ":";
};
} forEach _causesArray;
_classDisplayName = _x select 6;
"ace_medical" callExtension format["addInjuryType,%1,%2,%3,%4,%5,%6,%7,%8,%9", _classID, _className, _allowedSelections, _bloodLoss, _pain, _minDamage, _maxDamage, _causes, _classDisplayName];
} forEach _allWoundClasses;
"ace_medical" callExtension "ConfigComplete";