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f76485ff3a
fix addToInventory for magazines
174 lines
5.6 KiB
Plaintext
174 lines
5.6 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Garth 'L-H' de Wet
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* Adds an item, weapon, or magazine to the unit's inventory or places it in a weaponHolder if no space.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Classname <STRING>
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* 2: Container (uniform, vest, backpack) (default: "") <STRING>
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* 3: Magazine Ammo Count (default: -1) <NUMBER>
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*
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* Return Value:
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* 0: Added to player <BOOL>
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* 1: weaponholder <OBJECT>
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*
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* Example:
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* [bob, "classname", "", 5] call ace_common_fnc_addToInventory
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*
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* Public: Yes
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*/
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params ["_unit", "_classname", ["_container", ""], ["_ammoCount", -1]];
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private _type = _classname call FUNC(getItemType);
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private _canAdd = false;
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private _canFitWeaponSlot = false;
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private _addedToUnit = false;
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switch (_container) do {
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case "vest": {
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_canAdd = [_unit, _classname, 1, false, true, false] call CBA_fnc_canAddItem;
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};
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case "backpack": {
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_canAdd = [_unit, _classname, 1, false, false, true] call CBA_fnc_canAddItem;
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};
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case "uniform": {
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_canAdd = [_unit, _classname, 1, true, false, false] call CBA_fnc_canAddItem;
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};
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default {
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_canAdd = [_unit, _classname] call CBA_fnc_canAddItem;
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if (_canAdd) then {
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switch (_type select 1) do {
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case "primary": {
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_canFitWeaponSlot = primaryWeapon _unit == "";
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};
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case "secondary": {
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_canFitWeaponSlot = secondaryWeapon _unit == "";
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};
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case "handgun": {
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_canFitWeaponSlot = handgunWeapon _unit == "";
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};
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case "binocular": {
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_canFitWeaponSlot = binocular _unit == "";
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};
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};
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};
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};
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};
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switch (_type select 0) do {
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case "weapon": {
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if (_canAdd || {_canFitWeaponSlot}) then {
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_addedToUnit = true;
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switch (_container) do {
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case "vest": {
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(vestContainer _unit) addWeaponCargoGlobal [_classname, 1];
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};
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case "backpack": {
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(backpackContainer _unit) addWeaponCargoGlobal [_classname, 1];
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};
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case "uniform": {
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(uniformContainer _unit) addWeaponCargoGlobal [_classname, 1];
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};
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default {
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if (_canFitWeaponSlot) then {
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_unit addWeaponGlobal _classname;
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} else {
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{
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_x params ["_parameters", "_container"];
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if (_parameters call CBA_fnc_canAddItem) exitWith {
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_container addWeaponCargoGlobal [_classname, 1]; // addWeaponGlobal will replace the weapon currently in a slot
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};
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} forEach [
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[[_unit, _classname, 1, false, false, true], backpackContainer _unit],
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[[_unit, _classname, 1, false, true, false], vestContainer _unit],
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[[_unit, _classname, 1, true, false, false], uniformContainer _unit]
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];
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};
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};
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};
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} else {
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_addedToUnit = false;
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private _pos = _unit modelToWorldVisual [0,1,0.05];
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_unit = createVehicle ["WeaponHolder_Single_F", _pos, [], 0, "NONE"];
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_unit addWeaponCargoGlobal [_classname, 1];
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_unit setPosATL _pos;
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};
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};
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case "magazine": {
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if (_ammoCount == -1) then {
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_ammoCount = getNumber (configFile >> "CfgMagazines" >> _classname >> "count");
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};
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if (_canAdd) then {
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_addedToUnit = true;
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switch (_container) do {
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case "vest": {
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(vestContainer _unit) addMagazineAmmoCargo [_classname, 1, _ammoCount];
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};
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case "backpack": {
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(backpackContainer _unit) addMagazineAmmoCargo [_classname, 1, _ammoCount];
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};
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case "uniform": {
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(uniformContainer _unit) addMagazineAmmoCargo [_classname, 1, _ammoCount];
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};
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default {
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_unit addMagazine [_classname, _ammoCount];
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};
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};
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} else {
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_addedToUnit = false;
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private _pos = _unit modelToWorldVisual [0,1,0.05];
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_unit = createVehicle ["WeaponHolder_Single_F", _pos, [], 0, "NONE"];
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_unit addMagazineAmmoCargo [_classname, 1, _ammoCount];
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_unit setPosATL _pos;
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};
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};
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case "item": {
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if (_canAdd) then {
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_addedToUnit = true;
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switch (_container) do {
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case "vest": {
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_unit addItemToVest _classname;
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};
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case "backpack": {
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_unit addItemToBackpack _classname;
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};
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case "uniform": {
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_unit addItemToUniform _classname;
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};
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default {
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_unit addItem _classname;
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};
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};
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} else {
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_addedToUnit = false;
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private _pos = _unit modelToWorldVisual [0,1,0.05];
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_unit = createVehicle ["WeaponHolder_Single_F", _pos, [], 0, "NONE"];
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_unit addItemCargoGlobal [_classname, 1];
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_unit setPosATL _pos;
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};
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};
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default {
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_addedToUnit = false;
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WARNING_2("Incorrect item type passed to %1, passed: %2",QFUNC(AddToInventory),_type);
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};
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};
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[_addedToUnit, _unit]
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