ACE3/addons/common/functions/fnc_getName.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Returns the name of the object. Used to prevent issues with the name command.
*
* Arguments:
* 0: Object <OBJECT>
* 1: Use effective commander name when used on vehicles (default: false) <BOOL>
* 2: Get Raw Name (Don't sanatize HTML tags `</>`) (default: false) <BOOL>
*
* Return Value:
* Object Name <STRING>
*
* Example:
* [player, false, true] call ace_common_fnc_getName;
*
* Public: Yes
*/
params ["_unit", ["_showEffective", false], ["_useRaw", false]];
private _name = "";
if (_unit isKindOf "CAManBase") then {
_name = _unit getVariable [(["ACE_Name", "ACE_NameRaw"] select _useRaw), localize QUOTE(DOUBLES(STR,GVAR(Unknown)))];
} else {
if (_showEffective) then {
_name = [effectiveCommander _unit, false, _useRaw] call FUNC(getName);
} else {
_name = getText (configOf _unit >> "displayName");
};
};
_name