ACE3/addons/common/functions/fnc_hasHatch.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

39 lines
860 B
Plaintext

#include "..\script_component.hpp"
/*
* Author: commy2
* Check if unit is in a vehicle position where it can turn in or out.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Unit has a hatch? <BOOL>
*
* Example:
* [bob] call ace_common_fnc_hasHatch
*
* Public: Yes
*/
params [["_unit", objNull, [objNull]]];
private _vehicle = vehicle _unit;
if (_unit == _vehicle) exitWith {false};
private _config = configOf _vehicle;
if (getNumber (_config >> "hideProxyInCombat") != 1) exitWith {false};
if (_unit == driver _vehicle) exitWith {
getNumber (_config >> "forceHideDriver") == 0; // return
};
private _turret = [_unit] call FUNC(getTurretIndex);
if (_turret isEqualTo []) exitWith {false};
private _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
getNumber (_turretConfig >> "forceHideGunner") == 0; // return