ACE3/addons/overheating/CfgWeapons.hpp
2016-06-09 14:28:31 +02:00

56 lines
1.8 KiB
C++

class CfgWeapons {
class ACE_ItemCore;
class InventoryItem_Base_F;
class ACE_SpareBarrel: ACE_ItemCore {
displayname = CSTRING(SpareBarrelName);
descriptionshort = CSTRING(SpareBarrelDescription);
//model = "";
picture = QPATHTOF(UI\spare_barrel_ca.paa);
scope = 2;
class ItemInfo: InventoryItem_Base_F {
mass = 30;
};
};
class RifleCore;
class Rifle: RifleCore {
//Mean Rounds Between Stoppages (this will be scaled based on the barrel temp)
GVAR(mrbs) = 3000;
//Dispersion Factor (this will be scaled based on the barrel temp)
GVAR(dispersion) = 1;
//Slowdown Factor (this will be scaled based on the barrel temp)
GVAR(slowdownFactor) = 1;
};
class Rifle_Base_F : Rifle {};
class Rifle_Long_Base_F : Rifle_Base_F {
GVAR(dispersion) = 0.75;
};
class arifle_MX_Base_F : Rifle_Base_F {
// Custom jam clearing action. Default uses reload animation.
ACE_clearJamAction = "GestureReloadMX";
};
class arifle_MX_SW_F : arifle_MX_Base_F {
// Custom jam clearing action. Use empty string to undefine.
ACE_clearJamAction = "";
// 1 to enable barrel swap. 0 to disable. Meant for machine guns where you can easily swap the barrel without dismantling the whole weapon.
GVAR(allowSwapBarrel) = 1;
GVAR(dispersion) = 0.75;
};
class MMG_01_base_F: Rifle_Long_Base_F {
GVAR(allowSwapBarrel) = 1;
};
class MMG_02_base_F: Rifle_Long_Base_F {
GVAR(allowSwapBarrel) = 1;
};
class LMG_Zafir_F : Rifle_Long_Base_F {
GVAR(allowSwapBarrel) = 1;
};
class LMG_Mk200_F : Rifle_Long_Base_F {
GVAR(allowSwapBarrel) = 1;
};
};