..
functions
Refactor private ARRAY to private keyword ( #5598 )
2017-10-10 09:39:59 -05:00
UI
Initial draft of the range card implementation.
2015-05-28 19:17:29 +02:00
$PBOPREFIX$
Initial draft of the range card implementation.
2015-05-28 19:17:29 +02:00
CfgEventHandlers.hpp
precompile on game start
2016-02-22 15:20:36 +01:00
CfgVehicles.hpp
RangeCard - Take bore height into account ( #4715 )
2016-12-01 21:20:51 +01:00
CfgWeapons.hpp
Use CBA Misc Items ( #5502 )
2017-09-12 23:23:45 -05:00
config.cpp
Adds settings module for ace_scopes
2016-11-15 23:11:22 +01:00
initKeybinds.sqf
Allowed using the ATrag, Kestrel and Rangecards inside of vehicles.
2015-06-11 12:05:46 +02:00
README.md
README.md files added to all modules
2015-08-19 04:18:33 +02:00
RscTitles.hpp
Merge branch 'master' into useQuotedPathMacros
2016-05-30 21:14:17 +02:00
script_component.hpp
convert log macros to cba versions ( #4282 )
2016-10-02 12:55:31 +02:00
stringtable.xml
Correct new Chinese stringtable identifiers ( #5334 )
2017-07-08 09:48:39 -05:00
XEH_postInit.sqf
RangeCard - Take bore height into account ( #4715 )
2016-12-01 21:20:51 +01:00
XEH_preInit.sqf
Add dev macro to quickly recompile functions ( #4699 )
2016-11-23 13:35:25 -06:00
XEH_PREP.hpp
Optimized range card calculations
2016-11-15 23:11:22 +01:00
XEH_preStart.sqf
precompile on game start
2016-02-22 15:20:36 +01:00