ACE3/addons/rangecard
Dedmen Miller 81e02a7336 Refactor private ARRAY to private keyword (#5598)
* Everything

* Fixed missing ;

* Fix missing ; and double private

* Fixed cannot isNull on number

* Turn _temparture back to isNil

* Fix error from merge
2017-10-10 09:39:59 -05:00
..
functions Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
UI Initial draft of the range card implementation. 2015-05-28 19:17:29 +02:00
$PBOPREFIX$ Initial draft of the range card implementation. 2015-05-28 19:17:29 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp RangeCard - Take bore height into account (#4715) 2016-12-01 21:20:51 +01:00
CfgWeapons.hpp Use CBA Misc Items (#5502) 2017-09-12 23:23:45 -05:00
config.cpp Adds settings module for ace_scopes 2016-11-15 23:11:22 +01:00
initKeybinds.sqf Allowed using the ATrag, Kestrel and Rangecards inside of vehicles. 2015-06-11 12:05:46 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscTitles.hpp Merge branch 'master' into useQuotedPathMacros 2016-05-30 21:14:17 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Correct new Chinese stringtable identifiers (#5334) 2017-07-08 09:48:39 -05:00
XEH_postInit.sqf RangeCard - Take bore height into account (#4715) 2016-12-01 21:20:51 +01:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Optimized range card calculations 2016-11-15 23:11:22 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_rangecards

Adds range cards.

Maintainers

The people responsible for merging changes to this component or answering potential questions.