ACE3/addons/disposable/functions/fnc_takeLoadedATWeapon.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

60 lines
1.8 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: commy2
* Handle the take event. Add a dummy magazine if a disposable rocket launcher is taken.
*
* Arguments:
* 0: unit - Object the event handler is assigned to <OBJECT>
*
* Return Value:
* None
*
* Example:
* [fromTakeEH] call ace_disposable_fnc_takeLoadedATWeapon;
*
* Public: No
*/
params ["_unit"];
TRACE_1("params",_unit);
if (!local _unit) exitWith {};
private _launcher = secondaryWeapon _unit;
private _config = configFile >> "CfgWeapons" >> _launcher;
if (isClass _config && {getText (_config >> "ACE_UsedTube") != ""} && {getNumber (_config >> "ACE_isUsedLauncher") != 1} && {count secondaryWeaponMagazine _unit == 0}) then {
private _magazine = getArray (_config >> "magazines") select 0;
private _isLauncherSelected = currentWeapon _unit == _launcher;
_unit removeMagazines _magazine;
if (backpack _unit == "") then {
_unit addBackpack "ACE_FakeBackpack";
_unit removeWeapon _launcher;
_unit addMagazine _magazine;
private _didAdd = _magazine in magazines _unit;
_unit addWeapon _launcher;
if (!_didAdd) then {
TRACE_1("Failed To Add Disposable Magazine Normally, doing backup method (no backpack)",_unit);
_unit addSecondaryWeaponItem _magazine;
};
removeBackpack _unit;
} else {
_unit removeWeapon _launcher;
_unit addMagazine _magazine;
private _didAdd = _magazine in magazines _unit;
_unit addWeapon _launcher;
if (!_didAdd) then {
TRACE_2("Failed To Add Disposable Magazine Normally, doing backup method",_unit,(backpack _unit));
_unit addSecondaryWeaponItem _magazine;
};
};
if (_isLauncherSelected) then {
_unit selectWeapon _launcher;
};
};