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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
60 lines
1.8 KiB
Plaintext
60 lines
1.8 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2
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* Handle the take event. Add a dummy magazine if a disposable rocket launcher is taken.
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*
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* Arguments:
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* 0: unit - Object the event handler is assigned to <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [fromTakeEH] call ace_disposable_fnc_takeLoadedATWeapon;
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*
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* Public: No
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*/
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params ["_unit"];
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TRACE_1("params",_unit);
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if (!local _unit) exitWith {};
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private _launcher = secondaryWeapon _unit;
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private _config = configFile >> "CfgWeapons" >> _launcher;
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if (isClass _config && {getText (_config >> "ACE_UsedTube") != ""} && {getNumber (_config >> "ACE_isUsedLauncher") != 1} && {count secondaryWeaponMagazine _unit == 0}) then {
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private _magazine = getArray (_config >> "magazines") select 0;
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private _isLauncherSelected = currentWeapon _unit == _launcher;
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_unit removeMagazines _magazine;
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if (backpack _unit == "") then {
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_unit addBackpack "ACE_FakeBackpack";
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_unit removeWeapon _launcher;
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_unit addMagazine _magazine;
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private _didAdd = _magazine in magazines _unit;
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_unit addWeapon _launcher;
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if (!_didAdd) then {
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TRACE_1("Failed To Add Disposable Magazine Normally, doing backup method (no backpack)",_unit);
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_unit addSecondaryWeaponItem _magazine;
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};
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removeBackpack _unit;
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} else {
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_unit removeWeapon _launcher;
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_unit addMagazine _magazine;
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private _didAdd = _magazine in magazines _unit;
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_unit addWeapon _launcher;
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if (!_didAdd) then {
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TRACE_2("Failed To Add Disposable Magazine Normally, doing backup method",_unit,(backpack _unit));
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_unit addSecondaryWeaponItem _magazine;
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};
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};
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if (_isLauncherSelected) then {
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_unit selectWeapon _launcher;
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};
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};
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