mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
31 lines
800 B
Plaintext
31 lines
800 B
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: Glowbal, KoffeinFlummi
|
|
* Check if a unit is any medical class
|
|
*
|
|
* Arguments:
|
|
* 0: The Unit <OBJECT>
|
|
* 1: Class <NUMBER> (default: 1)
|
|
*
|
|
* Return Value:
|
|
* Is in of medic class <BOOL>
|
|
*
|
|
* Example:
|
|
* [player] call ace_medical_fnc_isMedic
|
|
*
|
|
* Public: Yes
|
|
*/
|
|
|
|
params ["_unit", ["_medicN", 1]];
|
|
|
|
private _class = _unit getVariable [QGVAR(medicClass), [0, 1] select (_unit getUnitTrait "medic")];
|
|
|
|
if (_class >= _medicN min GVAR(medicSetting)) exitWith {true};
|
|
if (!GVAR(increaseTrainingInLocations)) exitWith {false};
|
|
|
|
if (([_unit] call FUNC(isInMedicalVehicle)) || {[_unit] call FUNC(isInMedicalFacility)}) then {
|
|
_class = _class + 1; //boost by one: untrained becomes medic, medic becomes doctor
|
|
};
|
|
|
|
_class >= _medicN min GVAR(medicSetting)
|