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https://github.com/acemod/ACE3.git
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742626ff1a
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
42 lines
1.3 KiB
Plaintext
42 lines
1.3 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: mharis001, Glowbal, PabstMirror
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* Returns children actions for consumable items in player's inventory.
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*
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* Arguments:
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* 0: Player <OBJECT>
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*
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* Return Value:
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* Actions <ARRAY>
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*
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* Example:
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* [_unit] call ace_overheating_fnc_getConsumableChildren
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*
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* Public: No
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*/
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params ["_unit"];
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private _fnc_getActions = {
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TRACE_1("Creating overheating consumable item actions",_unit);
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private _actions = [];
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private _cfgWeapons = configFile >> "CfgWeapons";
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{
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private _config = _cfgWeapons >> _x;
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if (getNumber (_config >> QEXGVAR(field_rations,thirstQuenched)) > 0) then {
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private _displayName = getText (_config >> "displayName");
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private _picture = getText (_config >> "picture");
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// Exec next frame so closing interaction menu doesn't block progressBar
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private _action = [_x, _displayName, _picture, {[FUNC(coolWeaponWithItem), _this] call CBA_fnc_execNextFrame}, {true}, {}, _x] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _unit];
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};
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} forEach (_unit call EFUNC(common,uniqueItems));
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_actions
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};
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[[], _fnc_getActions, _unit, QGVAR(overheatingConsumableActionsCache), 9999, "cba_events_loadoutEvent"] call EFUNC(common,cachedCall);
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