ACE3/addons/hearing/functions
PabstMirror 845909f8af #2833 - Add earplugs based on loudness (+MGs)
Use same loudness calc as firedNear (replacing old audibleFire)
Give ear plugs to machine gunners (depends on magzine size)
2015-11-08 14:02:00 -06:00
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fnc_addEarPlugs.sqf #2833 - Add earplugs based on loudness (+MGs) 2015-11-08 14:02:00 -06:00
fnc_earRinging.sqf Merge pull request #2146 from jokoho48/codeCleanupHearing 2015-08-30 01:18:47 -05:00
fnc_explosionNear.sqf #1988 - Boost explosive hearing damage 2015-08-30 01:47:40 -05:00
fnc_firedNear.sqf firedNear - use new isKindOf 2015-08-30 01:37:14 -05:00
fnc_hasEarPlugsIn.sqf Code cleanup of Hearing module 2015-08-13 23:42:20 +02:00
fnc_moduleHearing.sqf Merge branch 'master' of https://github.com/acemod/ACE3 into feature/switchToLogMacros 2015-09-01 08:45:59 +02:00
fnc_putInEarplugs.sqf Code cleanup of Hearing module 2015-08-13 23:42:20 +02:00
fnc_removeEarplugs.sqf Code cleanup of Hearing module 2015-08-13 23:42:20 +02:00
fnc_updatePlayerVehAttenuation.sqf Missing privates 2015-06-13 18:34:30 +02:00
fnc_updateVolume.sqf Code cleanup of Hearing module 2015-08-13 23:42:20 +02:00
script_component.hpp hearing: various fixes 2015-01-13 22:41:53 -03:00