mirror of
https://github.com/acemod/ACE3.git
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97 lines
1.6 KiB
Plaintext
97 lines
1.6 KiB
Plaintext
class StageTI
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{
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texture="a3\data_f\Default_ti_ca.paa";
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};
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ambient[]={0.301,0.63999999,0.68000001,1};
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diffuse[]={0.301,0.63999999,0.68000001,1};
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forcedDiffuse[]={0.2,0.34999999,0.2,0};
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emmisive[]={0,0,0,1};
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specular[]={0.67450982,0.64313728,0.50196081,1};
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specularPower=550;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\ace\addons\spottingscope\data\ace_spottingscope_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={6,0,0};
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up[]={0,6,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="z\ace\addons\spottingscope\data\ace_spottingscope_as.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="z\ace\addons\spottingscope\data\ace_spottingscope_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,32,128,1)fresnel(4.01,2.86)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture="a3\data_f\env_land_co.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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